Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
CCCP84

- - - S T O R M - - -

Recommended Posts

                                                                                                       - - - S T O R M - - -

Excellent naval map for 2v2v2v2 or 1v1v1v1 games.
The disputed islands do not allow players to sit out at the base, but immediately provoke a military clash.

Now official! You can find it in the "Mod Maps" section, since the map has small mods of several units.

[8] Storm (CCCP84).jpg

[8] Storm v3.5A (CCCP84).map

  - version with SpySat (for soviets) + some improvements for some units. (german tank, tesla tank, sniper, v3rocket - increased range (v3 now can reach small island between 2 main islands); (terrorists, demolition truck, kirov - increased armor) These changes are very minor due to the size of the map. They are only intended to adapt the parameters of some units to the huge size of the map and turn absolutely useless units on this map into usable ones, but they do not give any serious advantage. I will especially note that the units are not assigned any new properties or weapons, usually the range is simply increased to adapt to the large distances of the map. These changes will often be completely unnoticed by players.

Edited by CCCP84
  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Added aditional entrances to the islands. 2 entranses to each island.

Changed lower-left island.

Edited by CCCP84

Share this post


Link to post
Share on other sites

I found serious problem whith slope on lower righr island. Now it solved.

New version looks like this:

Безымянный.JPG

Edited by CCCP84

Share this post


Link to post
Share on other sites

I integrated good-quality preview in map file.

[8] Storm8.jpg

Edited by CCCP84
  • Like 1

Share this post


Link to post
Share on other sites

Added new map file.

Fixed waterfall and added better preview. + added some trees..

 

  • Like 1

Share this post


Link to post
Share on other sites

Released new version.

Fixed some things.

Now its easier to deploy on corner small islands.

 

Edited by CCCP84
  • Like 1

Share this post


Link to post
Share on other sites
Fixed a bug with Yuri Prime in RA2 mode.
Made the bay on lower left more natural.

Made a place for the Soviet barracks in the upper left on the corner island To simplify deployment there.

added map file v2.9

 
v2.8:

2.8.jpg

v2.9:

2.9.jpg

Edited by CCCP84
  • Like 1

Share this post


Link to post
Share on other sites

Released v3.0

Made impossible to earn money by making and selling units in RA2 mode.

Added new better-quality preview.

At the request of the working class, made an additional version with a satellite and some improvements to some units.

Share this post


Link to post
Share on other sites
Posted (edited)

This month is the anniversary of the Storm map. 5 years ago i released the first version of Storm. As you can see, the map is very raw. After this version, 20 more versions were released. Now it's interesting to compare how much the storm has changed.

[4] Storm v1.1 (CCCP84).jpg

v1.1

[8] Storm v3.0S.jpg

v3.0S

 

Map file:        [4] Storm v1.1 (CCCP84).map

Edited by CCCP84
  • Upvote 1

Share this post


Link to post
Share on other sites

all your maps are top tier cccp and ive had fun playing a lot of them over cncnet. i hope they get official since they are by far better than most of the maps that have gotten officially ported with cncnet in recent years. 

you should consider also making a post in the map section of PPMforum with your maps. im sure there are a lot of mods that would love to use them.

  • Like 3

Share this post


Link to post
Share on other sites

Thank you, friend, for the kind words!

 

10 hours ago, McPwny said:

you should consider also making a post in the map section of PPMforum with your maps. im sure there are a lot of mods that would love to use them.

Done 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
Posted (edited)

Now official! 

Added to CNCNET client with update 8.3

You can find it in the "Mod Maps" section, since the map has small mods of several units.

Edited by CCCP84
  • Like 1

Share this post


Link to post
Share on other sites

Make unmodded to have "Battle" version too. Else I'll do that in a FreQuenZy style (aka pr0 edit) LOL.

Share this post


Link to post
Share on other sites
1 hour ago, Ezer_2000 said:

Make unmodded to have "Battle" version too. Else I'll do that in a FreQuenZy style (aka pr0 edit) LOL.

No problem. Here it is.

[8] Storm v3.5 (CCCP84).map

  • Upvote 1

Share this post


Link to post
Share on other sites

Napsis

Is the ra2 Psychic beacon
The free unit if an undetectable unit simply for detecting submarine units as it should be in ra2

The ra2 function is broken in YR as it uses the YR engine to do it

I'm not particularly a fan of the naval targeting stuff however
 

Share this post


Link to post
Share on other sites
8 hours ago, Ezer_2000 said:

Still full of mods.

SS_332.thumb.jpg.ddec1cb907cbc987b17ea98c9e0d8662.jpg

this is not a mod. This is just a bug Fixes. But if you don't like naval targeting and psi-sensor just use version 3.0

Share this post


Link to post
Share on other sites
16 hours ago, bbglas007 said:

Napsis

Is the ra2 Psychic beacon
The free unit if an undetectable unit simply for detecting submarine units as it should be in ra2

The ra2 function is broken in YR as it uses the YR engine to do it

I'm not particularly a fan of the naval targeting stuff however
 

It is not broken, it works in a different way. You can be fan of everything and download the original moddded version in the 1st post.

I got you guys, you aren't easygoing to the most of the community and prefer to stay in a small team of CCCP84 with your own opinion.

  • Confused 1

Share this post


Link to post
Share on other sites
3 hours ago, Ezer_2000 said:

It is not broken, it works in a different way. You can be fan of everything and download the original moddded version in the 1st post.

I got you guys, you aren't easygoing to the most of the community and prefer to stay in a small team of CCCP84 with your own opinion.

Psi sensor is broken in RA2 mode, because of using YR game engine.

 

  • Check 1

Share this post


Link to post
Share on other sites
Posted (edited)
10 hours ago, Ezer_2000 said:

It is not broken, it works in a different way. You can be fan of everything and download the original moddded version in the 1st post.

I got you guys, you aren't easygoing to the most of the community and prefer to stay in a small team of CCCP84 with your own opinion.

I don't even know what you mean...
I like version 2.8 of CCCP's maps. Not 3.5 - I don't agree with everything he does and am always debating points with him via other chat mediums
I have many friends who play ra2/YR - I'm not exclusively "Team CCCP84" - I have great respect for his mapping skills and he really raises the standards for other mappers. There's a reason his maps are played frequently and are sought out to be official maps.

Not sure what you are on about regards to being "easygoing to most of the community"  - Are you somehow insinuating that my character is ill toward others in the community? Or do you think i'm difficult to get along with because i may not agree with everything?

If Anything CCCP84 has raised the most bugs regarding the ra2 function on cncnet recently that have not been documented. You can thank him for addressing the ra2 Yuri Prime logic errors and also solving some recon issues for mappers regarding gap gens. His posts are there and are now useful references to those whom which to make a map.  

" you aren't easygoing to the most of the community"
Please clarify what you mean by saying this...

Edited by bbglas007
  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, bbglas007 said:

I like version 2.8 of CCCP's maps.

Oceania 2.8A version is similar in parameters to Storm 3.0S and Black Sea 1.8

image.png

Share this post


Link to post
Share on other sites
21 hours ago, CCCP84 said:

Psi sensor is broken in RA2 mode, because of using YR game engine.

Forget about RA2 mode while making maps for YR. Is that really so hard to do?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...