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Boggle04

Boggle04's Gold Rush 1.0

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Boggle04's Gold Rush 1.0

Players 2-4
Money on Map:
118,500
Game Types:
Standard, Teamgame

Map Size W x H:
55x56


Buildings on Map:
Tech Airport
Tech Machine Shop
Tech Power Plants
Gap Generators
Patriot Missle Sites
Sentry Guns

Game Involves:
6 Islands on map no real use for a Navy Each Island can hold 1 base, except the center Island where you will have to battle for the gold, the sixth Island has the Tech Buildings.

Special Interest:
Gap Generators Capturable Requires Engineer
Patriot Missle Sites Capturable Requires Engineer


Take out your enemy you win.

Download Link:
http://www.mediafire.com/file/q5q8wqdqawnzuqi/Boggle04%27s_Gold_Rush_1.0.zip/file

Boggle04's Gold Rush 1.0.zip

Boggle04's Gold Rush 1.0.jpg

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Hello Boggle,

 

I see you have much fun creating maps and you're welcome to post them here. If you post many maps at once please create 1 thread for all instead of 1 for each one.

 

The maps have a certain playing style which I personally dislike : too much free buildings and prebuilt stuff to capture. But that might be a matter of taste.

But there are some things which are not a matter of taste :

 

  • First the map lacks variety of terrain. Add hills,trees and other stuff.
  • Second the map has just 1 huge ore field - make more variety, if someone loses the middle he kinda lost the whole game.
  • Third - if you use tech buildings, make them fair to everyone. The upper players have a hard time capturing them.
  • Fourth - if you use very special rules and kinda new game ideas you may add a video of gameplay.

 

 

Edited by cypher

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cypher

 

Actually this was a map exactly as it looked to be, you fight for that 1 batch of ore, part of the intent was that you do not sit on a base camping you need to be in the middle there fighting for the ore, defending your base. The only tech was for the hell of it, if you noticed it probably wouldn't be worth the units to get it. The map is flat with no terrain changes because it is a very small map at 55x 56 a lot of people just like to fight quick little games. They don't want mad money on maps, they want to have quick strike ability, this is a map fashioned for that type of game play. Keep your eyes on future post I will be uploading a vast variety of terrains and Battlefields. I personally just started doing these smaller quick maps. I'm more into larger maps with the chance to grow and move, while adding strategic play. At this specific time all that are really more in your choice range that are posted would be the Winter Canyons maps. Not to big but there are some ridges and mountains you can use for terrain changes. Another thing I do is I build 1 basic map that I use for a template, then from it I will make a variety of battles. On this map series it is probably the first time I have actually pre-built the bases for specific teams to play. Most of the maps I make you pick and build maybe some buildings you can capture maybe not. As far as special rules I'm not sure I know what rules you are talking about exactly. I use the 1 map template in the name there are the basic rules Allied Wars, Allied-Soviet , Allied-Yuri, Soviet Wars, Soviet-Yuri, Yuri-Wars, that seems pretty straight forward, Connie Wars, Rhino Tactics, all this info is in the map description. Like I said I do build a template and make certain changes as levels progress, I have maps that you start off with just an MCV to maps that You start with a War Factory, Barracks, Refinery,& Power I built the first CompStomp Survivor maps when everyone else was on the WAVE Survivor Maps that I don't like I find them boring. I also build maps that have special units in them known as NAVATECH. I have maps that are defined Crate Wars where you depend on crates to win or lose, I have Crate Wars that are for the fun of it. I also have maps with Reinforcements setup with timers or even some that are setup To work by players being active on the map entering different structures or cells on the map. I have also built maps that have buildings that if entered you can gain new technologies from the buildings like. Radar, Spy Satellite, Tech Machine Shop, Paradrop Specials, or set off Lightening Storms or Strikes. You might take an infantry man in a tent and come out and lose something, Like the ability to Over ride a Sniper, Tesla Tank, etc Build option. I have built approximately a 1000 maps. Some I lost but at this very minute I can't Render and a friend does it for me. At this very time though I'm going through my maps to make sure that I correct things in the graphics and making subtle changes before I have the rendering done along with renaming from the way I named in WOL & XWIS, I do prefer larger more extreme terrain though. As far as the threads I can do 1 basic map then add the levels of the series to that, I think I would prefer it that way, but I read where you are supposed to post 1 map, 1 picture and that was what I was doing. I hope we can get along and you find maps I eventually get posted fun and entertaining. After all it is a game and differences are what make it better, everyone can find something they prefer that way.

 

Boggle04's Gold Rush 3.0 Allied-Soviet

Players 2-4
Money on Map:
153,500
Game Types:
Standard, Teamgame

Map Size W x H:
55x56

MCV:
Deploys into American Air Force Command


Buildings on Map:
Tech Airport
Tech Machine Shop
Tech Power Plants
Gap Generators
Patriot Missile Sites
Sentry Guns

Game Involves:
6 Islands on map no real use for a Navy Each Island can hold 1 base, except the center Island where you will have to battle for the gold, the sixth Island has the Tech Buildings.

Special Interest:
Gap Generators Capturable Requires Engineer
Patriot Missile Sites Capturable Requires Engineer
Allied Bases x2
Soviet bases x2
There is no Tech to this map you line up and fight for the gold.
Take out your enemy you win.
The biggest Change from Boggle04's Gold Rush 2.0 Allied - Soviet
Location of the water bridges
Redesign of Island of Ore
Ore Available
Base Locations Changed.

Boggle04's Gold Rush 3.0 Allied-Soviet.map

Boggle04's Gold Rush 3.0 Allied-Soviet.jpg

Boggle04's Gold Rush 3.1 Allied Battles

Players 2-4
Money on Map:
153,500
Game Types:
Standard, Teamgame

Map Size W x H:
55x56

MCV:
Deploys into American Air Force Command


Buildings on Map:
Tech Airport
Tech Machine Shop
Tech Power Plants
Gap Generators
Patriot Missile Sites
Sentry Guns

Game Involves:
6 Islands on map no real use for a Navy Each Island can hold 1 base, except the center Island where you will have to battle for the gold, the sixth Island has the Tech Buildings.

Special Interest:
Gap Generators Capturable Requires Engineer
Patriot Missile Sites Capturable Requires Engineer
Allied Bases x4

There is no Tech to this map you line up and fight for the gold.
Take out your enemy you win.

The biggest Change from Boggle04's Gold Rush 2.1 Allied Battles
Location of the water bridges
Redesign of Island of Ore
Ore Available Increased

 

Boggle04's Gold Rush 3.1 Allied Battles.map

Boggle04's Gold Rush 3.1 Allied Battles.jpg

Edited by Boggle04
MCV: Deploys into American Air Force Command

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Boggle04's Gold Rush 3.2 Soviet Wars

Players 2-4
Money on Map:
153,500
Game Types:
Standard, Teamgame

Map Size W x H:
55x56

MCV:
Deploys into American Air Force Command


Buildings on Map:
Tech Airport
Tech Machine Shop
Tech Power Plants
Gap Generators
Patriot Missile Sites
Sentry Guns

Game Involves:
6 Islands on map no real use for a Navy Each Island can hold 1 base, except the center Island where you will have to battle for the gold, the sixth Island has the Tech Buildings.

Special Interest:
Gap Generators Capturable Requires Engineer
Patriot Missile Sites Capturable Requires Engineer
Soviet Bases x4

There is no Tech to this map you line up and fight for the gold.
Take out your enemy you win.

The biggest Change from Boggle04's Gold Rush 2.2 Soviet Wars
Location of the water bridges
Redesign of Island of Ore
Ore Available Increased
Refineries moved closer to ore

 

Boggle04's Gold Rush 3.2 Soviet Wars.map

Boggle04's Gold Rush 3.2 Soviet Wars.jpg

Boggle04's Gold Rush 3.3 Allied-Yuri

Players 2-4
Money on Map:
153,500
Game Types:
Standard, Teamgame

Map Size W x H:
55x56

MCV:
Deploys into American Air Force Command


Buildings on Map:
Tech Airport
Tech Machine Shop
Tech Power Plants
Gap Generators
Patriot Missile Sites
Sentry Guns

Game Involves:
6 Islands on map no real use for a Navy Each Island can hold 1 base, except the center Island where you will have to battle for the gold, the sixth Island has the Tech Buildings.

Special Interest:
Gap Generators Capturable Requires Engineer
Patriot Missile Sites Capturable Requires Engineer
Allied Bases x2
Yuri Bases x2

There is no Tech to this map you line up and fight for the gold.
Take out your enemy you win.

The biggest Change from Boggle04's Gold Rush 2.3 Allied - Yuri
Location of the water bridges
Redesign of Island of Ore
Ore Available Increased
Refineries moved closer to ore

 

Boggle04's Gold Rush 3.3 Allied - Yuri.jpg

Boggle04's Gold Rush 3.3 Allied - Yuri.map

Edited by Boggle04

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Boggle04's Gold Rush 3.4 Soviet -Yuri

Players 2-4
Money on Map:
153,500
Game Types:
Standard, Teamgame

Map Size W x H:
55x56

MCV:
Deploys into American Air Force Command

Buildings on Map:
Tech Airport
Tech Machine Shop
Tech Power Plants
Gap Generators
Patriot Missile Sites
Sentry Guns

Game Involves:
6 Islands on map no real use for a Navy Each Island can hold 1 base, except the center Island where you will have to battle for the gold, the sixth Island has the Tech Buildings.

Special Interest:
Gap Generators Capturable Requires Engineer
Patriot Missile Sites Capturable Requires Engineer
Soviet Bases x2
Yuri Bases x2

There is no Tech to this map you line up and fight for the gold.
Take out your enemy you win.
The biggest Change from Boggle04's Gold Rush 2.4 Soviet -Yuri
Location of the water bridges
Redesign of Island of Ore
Ore Available Increased
Refineries moved closer to ore

 

Boggle04's Gold Rush 3.4 Soviet -Yuri.jpg

Boggle04's Gold Rush 3.4 Soviet -Yuri.map

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