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Boggle04

Boggle04's Modded Units Creations of NAVATECH

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When I first began to Mod maps I was laying in a bed for 8 weeks with nothing to do after surgery. I came up with this idea and decided it would be NAVATECH. NAVATECH is an operation run by a group of rogue scientist that have worked in all 3 factions of the CnC games Red Alert2 & Yuri's Revenge they operate out of Secret Laboratories in all NAVATECH maps, they sell weapons and units to the highest bidders. Find the Laboratory and you too will be able to build NAVATECH WEAPONS.

The first of these weapons was "The Hornet Launcher" It is considered a base defense weapon, as it will automatically attack opposing forces. I have used it generally only in CompStomp Survival Maps as a "Crate Goodie" so building it has never been a possibility, although I would impose a Build Limit if I were allowing it to be built by teams. as can possibly be considered an Over Powered Weapon. Although if you were in a NAVATECH Map it might really be considered weak.

 

"The Hornet Launcher"
https://www.youtube.com/watch?v=_6-1DqXh94s&feature=youtu.be&fbclid=IwAR34cYX5gT1fhssdioIwiYQMndhU11iXQxkKIVWmLi1rMf7t_H7DRpMbrsk

Ini Code I insert in the map is below:

[VehicleTypes]
509=Hornet Launcher

[20mmRapidE-HT]
ROF=8
Anim=GUNFIRE
Range=9.75
Speed=70
Bright=yes
Damage=50
Report=RhinoTankAttack
Warhead=HowitzerWH
Projectile=Cannon

[Hornet Launcher]
ROT=5
Cost=2500
Name=Hornet Tank
Size=6
Armor=heavy
Image=HTNK
Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs,YuriCountry
Sight=20
Speed=8
Points=25
Spawns=HORNET
Turret=no
UIName=Name:Hornet Launcher
Crusher=yes
Primary=HornetLauncher
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=1800
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
FireAngle=32
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=2
MoveSound=MirageTankMoveStart
Secondary=20mmRapidE-HT
TechLevel=-1
Trainable=yes
VoiceMove=GenAllVehicleMove
BuildLimit=4
Accelerates=false
CrateGoodie=yES
ThreatPosed=15
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
MovementZone=Normal
Parasiteable=no
Prerequisite=FACTORY,Navalab
SpawnsNumber=5
ImmuneToVeins=yes
VoiceFeedback=
SpawnRegenRate=550
SpawnReloadRate=350
ImmuneToRadiation=Yes
DamageParticleSystems=SparkSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=false
AllowedToStartInMultiplayer=no

 

 

Edited by Boggle04
Entered before I had included text

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