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AchromicWhite

New C&C Show!

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Posted (edited)

This is a copy of another topic in the community section, but I thought it'd be god to have it here, too. So that those particularly interested in Tiberian Dawn can come and have a listen.

In the anticipation of the up and coming release for the Remaster, a few of the top tier C&C95 players, modders and mappers have come together to bring you a new C&C show, much like a podcast that you can chill out and have a listen to. We're mostly focused on C&C95 (Tiberian Dawn) and it's remaster, but we're open to discussing other C&C games, too.

First episode, we discuss;

-Jim Vessella's questions to the community

-UI and extra additions to be added to the remaster

-New ideas for game modes

-The up and coming community (beta) balance test patch for Tiberian Dawn, which will be available through CnCNet

Feel free to ask questions below, and if you have any topics you'd like to see discussed, feel free to post them below!

Hope you enjoy the show!
GLHF!


We may yet change how we deliver the show, if we have it as a podcast, etc. So stick around and I'll keep you informed.

https://youtu.be/lN-Ocy3g1po

 

 

Edited by AchromicWhite

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So is this remaster a complete new game with modern 3D artwork and engine, where you play a remake of the original campaign etc? Or will this game use the original game files, e.g. the flat 2D .shp images and map files?

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11 hours ago, Messiah said:

So is this remaster a complete new game with modern 3D artwork and engine, where you play a remake of the original campaign etc? Or will this game use the original game files, e.g. the flat 2D .shp images and map files?

We don't really know what they've got in mind for the remaster. They haven't released TOO much, but given that they specifically asked if they should be changing even the harvester pathing, it sounds like the core game will still be there.
SC:BW used well rendered 2D models running over the top of the old engine... but that doesn't meant that C&C will be the same.

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