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CnCRedAlertFan

How to Red Alert Mod Multiplayer?

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Posted (edited)

 

How do I play a mod (modified rules.ini) with players in in CnCNet?

 

P.S. is it even possible? I see no rules.ini in my CnCNet Red Alert directory

Edited by CnCRedAlertFan

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rename rules.ini to spawn.xdp and it should work. 

Custom rules.ini/spawn.xdp files make your game incompatible though, that means every player needs to download your file to be able to join your game. It's better to keep your spawn.xdp unmodified and just copy your mods into a map instead.

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Posted (edited)

Thanks for the info. Sounds like a better alternative, but how do I transfer my custom rules.ini/spawn.xdp to a map though?

Another thing I noticed. There's no expand2.mix or expand3.mix that was used for adding the unit shps. I opened spawn1.mix and saw that the units are there. I extracted cc_mtnk.shp. For me and another player in cncnet to use a modified shp, we just have to have the same extracted custom shp in our directory?

 

Update:  I found conquer.mix inside main.mix, I found the shps that match the names of those inside rules.ini. So those are the ones I need to modify (e.g., 1tnk.shp)? I can leave the shp in the directory and the other player in cncnet, then we can both play it in cncnet?

 

Edited by CnCRedAlertFan

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If you want to modify shp files then forget what I said with the map mods, you'll have to share the files anyways so it's better to make the game incompatible if  your mod relies on additional files.

 

I can't remember if it works if the files are loose in the folder, but you can just copy spawn1.mix and rename it to sc-mymod.mix, place the file in there and share it.

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I updated my comment with new information, don't know if you saw it. Anyways I'll try what you suggested later when I have someone to test it with, thanks.

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