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Brinestein

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  1. That is not the cause of my lag.
  2. My speed is fine, and my ports are open.
  3. Brinestein

    Lag In CnC 95

    Every multiplayer game its the same thing, i am the cause of horrific lag that has nothing to do with my connection, i have tried everything, nothing works at all.
  4. Well i only remembered now that the actual objective is to destroy Kanes temple, so it's not actually a bug, but i did intend for the player to have to destroy all nod buildings before winning, i'll just fortify the temple some more. Also both players win once the temple is gone, which is very conveniant.
  5. Well actually, we wasted alot of resources that game, if it is actually too much of a problem i could easily add more tiberium or blossom trees.
  6. The greys are NOD forces, the ones that you fight.
  7. I have been playing around with the Tiberian Dawn editor lately, i suddenly found that it was possible to create multiplayer missions. Although with a few bugs the ai works really well and the missions can actually be quite challenging. I can't believe nobody thought to implement coop in CnC before, anyway here is a few minutes of gameplay from the map i edited, it's one of the maps from the final mission of the GDI campaign. C&C1/TD coop playtest (last GDI mission) If i fix all the bugs on the map which include the obselisks not working for some reason (probably just needs some power plants), the ai resigning when their temple blows up and oddly enough, the enemy makes loads and loads of mcv's and mobile bases, i'll post it in the map section. As i have said, other than those bugs, the ai works really well, they even tried a chinook tactic on me once which scared the hell out of me.
  8. Thanks for telling me, i thought it was c1 and c2, i'll edit them and set the players to "6".
  9. http://www.2shared.com/file/knk7lXUs/Unyielding__6p_.html I got an idea to make the most equal/fair map i could possibly make after hearing waves of complaints from users i play the game with, so i made this map. 6 bases which are easy to build in, in which i tried my best to give each base a fair portion of the map. Each base has a 'bottleneck' where it is easy to get penned in if you're not careful. The tiberium at the start is limited, so you will have to venture out to find more. This means instead of waiting in your base surrounded by tiberium, you'll have to compete for it. Another good thing is that it is difficult to apc rush/spam on this map as long as you make sure you keep your base enterance secure. With 6 players ideally, left fights left, right fights right and middle fights middle, as you can see from the map layout. I was also told that the tree's 'split2' and 'split3' are actually blossom trees, so they look like normal trees from the image. Anyway please comment and rate etc. Edit: Sorry about the few errors i made with the download and title. It's 4 am here.
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