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  1. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

      1
      post
  2. The Repair Bay

    1. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      7,496
      posts
    2. Tunnel Servers

      Everything and anything related to Tunnel Servers on CnCNet.

      • Find help on setting up your own. 
      • Let us know about a tunnel not responding
      25
      posts
  3. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,146
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      104
      posts
  4. The C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,048
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,408
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      118
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      267
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      5,347
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      12,148
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      30
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      613
      posts
  5. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,167
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,606
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      714
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,411
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,514
      posts
    6. The Tech Center

      This forum is for research and programming.
      1,032
      posts
  6. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

      1,095
      posts
    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

      461
      posts
  • Member Statistics

    12,419
    Total Members
    2,479
    Most Online
    batman
    Newest Member
    batman
    Joined
  • Forum Statistics

    8,223
    Total Topics
    63,840
    Total Posts
  • Who's Online   4 Members, 2 Anonymous, 101 Guests (See full list)

  • Popular Now

  • New Topics

  • New Posts

    • There should be a ranked reward that transfers over to the main cncnet client. That way players who dont play ranked will have more incentive to play ranked and the players that do well in ranked have more incentive as well. Maybe have people who rank top 10 in qm have their name appear in a special color in the "online name list" on the right.  I suppose you could just give the awards to that players ip address since people technically dont have accounts on the main client. idk
    • It's feasible depending entirely of the programmer's skills.
      For example when playing Counter-Strike Global Operations on the Faceit competitive network, their client sets up the competitive games similar to official, 5v5 but then the client software randomly picks two team captains who can reject/veto maps until a single map remains, then on-top of that it lets the captains vote/veto on the location of the server to optimize ping times.

      So I'm certain that it's feasible, it puts the choice in the competitors hands and allows them to have a fair choice.
    • All suggestions and solutions are great, question is, is solution for #1 feasible?
    • Good day, I'm having a bit of trouble Hosting a for example a Survival map. What I just did is, I create a room I choose a lower ping server I choose a Dctanxman survival map, others join in (unknown players) some have high ping/some have unknown ping and some have lower ping When some of the others join in I encounter a notice saying "Player 'playername' has different files compared to the game host. Either 'playername' or the game host could be cheating." So I lock the room, I just ignore the notice because I have already got pass that everytime I join other host. They all get ready I press Launch game In the loading screen (I "THE HOST" loads but others don't, or in other players perspective, I may have to assume that I don't load in their screen) << THAT IS MY PROBLEM Now I always doubt I won't connect/load in loading screen with others when I'm the host, why is it like that for me? and sometimes when I join others I encounter this notice "Player 'playername' has different files compared to the game host. Either 'playername' or the game host could be cheating." from what I remember, I made a copy of the folder C:\Gamies\Red Alert 2-YR\Maps\ and made a Clean Install of my PC and reinstall RA2/YR together with CnCNet for YR and copy the backup Maps folder I made a copy earlier and pasted it back after updating CnCNet, I think this triggered that notice "Player 'playername' has different.... etc." How do I remove the notice "Player 'playername' has different files compared to the game host. Either 'playername' or the game host could be cheating."? I may have to assume this is what makes me not load with others when I'm the host, I just made a copy of the Maps folder, why is it triggering a notice like that? It did came from other players... is there a way around this?
  • Recent Status Updates

    • laserbeak

      Played "Army of the Potomac" map (Oil derricks, c00 landscape), really liked it (can be shielded by allies) like Turf War. Before I played "Invasion Confirmed" & "Circuit Board" which was nice but not as. —All Single player... Picked France, with Korea & Germany as allies, vs. Yuri. It's frightening how Easy Enemy attacks with 2 Brutes & a Yuri Clone ! -shudders at the thought-
      · 0 replies
    • chem  »  BluySY

      come back bro
      · 0 replies
    • chem  »  BluySY

      hi bro sorry for the kick , thanks for the tourney :))))))
      · 0 replies
    • BluySY

      This weeks Blu Ribbon tournament  winner CHEM from the UK.
      Def PHD and EMMA to Retain his title  
      · 0 replies
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