The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
There should be a ranked reward that transfers over to the main cncnet client. That way players who dont play ranked will have more incentive to play ranked and the players that do well in ranked have more incentive as well. Maybe have people who rank top 10 in qm have their name appear in a special color in the "online name list" on the right.
I suppose you could just give the awards to that players ip address since people technically dont have accounts on the main client. idk
It's feasible depending entirely of the programmer's skills.
For example when playing Counter-Strike Global Operations on the Faceit competitive network, their client sets up the competitive games similar to official, 5v5 but then the client software randomly picks two team captains who can reject/veto maps until a single map remains, then on-top of that it lets the captains vote/veto on the location of the server to optimize ping times.
So I'm certain that it's feasible, it puts the choice in the competitors hands and allows them to have a fair choice.
Good day, I'm having a bit of trouble Hosting a for example a Survival map.
What I just did is,
I create a room
I choose a lower ping server
I choose a Dctanxman survival map, others join in (unknown players) some have high ping/some have unknown ping and some have lower ping
When some of the others join in I encounter a notice saying "Player 'playername' has different files compared to the game host. Either 'playername' or the game host could be cheating."
So I lock the room, I just ignore the notice because I have already got pass that everytime I join other host.
They all get ready
I press Launch game
In the loading screen (I "THE HOST" loads but others don't, or in other players perspective, I may have to assume that I don't load in their screen) << THAT IS MY PROBLEM
Now I always doubt I won't connect/load in loading screen with others when I'm the host, why is it like that for me?
and sometimes when I join others I encounter this notice "Player 'playername' has different files compared to the game host. Either 'playername' or the game host could be cheating."
from what I remember, I made a copy of the folder C:\Gamies\Red Alert 2-YR\Maps\ and made a Clean Install of my PC and reinstall RA2/YR together with CnCNet for YR and copy the backup Maps folder I made a copy earlier and pasted it back after updating CnCNet, I think this triggered that notice "Player 'playername' has different.... etc."
How do I remove the notice "Player 'playername' has different files compared to the game host. Either 'playername' or the game host could be cheating."?
I may have to assume this is what makes me not load with others when I'm the host, I just made a copy of the Maps folder, why is it triggering a notice like that? It did came from other players... is there a way around this?
Played "Army of the Potomac" map (Oil derricks, c00 landscape), really liked it (can be shielded by allies) like Turf War. Before I played "Invasion Confirmed" & "Circuit Board" which was nice but not as. —All Single player... Picked France, with Korea & Germany as allies, vs. Yuri. It's frightening how Easy Enemy attacks with 2 Brutes & a Yuri Clone ! -shudders at the thought-