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  1. EA - C&C Remastered

    1. Announcements

      The latest around the C&C Remastered Announcements from EA, along with important topics from us around the Remasters.

    2. Questions

      EA wants to hear from you on a Remastered C&C. This forum is designed to allow you to give your own personal view to some of the questions being asked by EA, and that set by the community. 

    3. Suggestions

      Following the C&C Remaster announcements, post your suggestions for the C&C Remasters.

  2. Important forums

    1. Forum rules

      in here are the forum rules. Read them!

  3. The Repair Bay

    1. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

    2. Tunnel Servers

      Everything and anything related to Tunnel Servers on CnCNet.

      • Find help on setting up your own. 
      • Let us know about a tunnel not responding
  4. The Communication Center

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

  5. The C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

  6. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

    2. CnCNet Discussion

      Discuss CnCNet itself in here
    3. CnCNet Ladder

      All CnCNet ladder discussion
    4. Mapping Discussion

      This is the main forum for map discussion.
    5. Modding Discussion

      Bring in the .ini files and lets mod!
    6. The Tech Center

      This forum is for research and programming.
  7. Hosted Projects

    1. Tiberian Dawn Redux

      Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game engine!
      [Moddb site]

    2. Archived

      In here rests projects that used to be hosted here or are not being worked on

  • Popular Now

  • New Topics

  • New Posts

    • I wouldn't say so. SvS is skillful like the other mirror matches. It's just not as hype as Frank makes it seem.
    • I'm going to try to record for Youtube at better settings than I stream with 1080p 60fps Extreme quality.
      I reduced all settings a while ago to allow more people to watch the stream as they got buffering problems.
    • I like this idea. Spreading out the existing gems on the left. This kind of goes against what I wanted to achieve with that gem patch on the right. I didn't want it to be easily accessible for either team and I wanted teams to fight for that patch. Also the positioning of the new tech buildings you suggested doesn't really work in terms of balancing IMHO. Since the top would get their base closer to the middle and would by default have an easier time controlling said middle.  What did you mean by that? All the props or the cliffs or something else? 
        I kind of like that!   All that being said thanks for your suggestions and I have no problems implementing them if more people agree!

    • Great videos :), quality degradates when scrolling fast with the mouse, can be fixed by increasing the buffer rate, also 60 FPS FTW! (if possible) ^^
  • Recent Status Updates

    • Ismael100  »  XXxPrePxX

      Prep! What's up my friend, long time. Onion97 here. Just joined this forum and wanted to say I'm really glad to see you're alive and well and still playing !! Cheers
      · 1 reply
    • krahsh

      Hello everyone,
      So I have recently learned of this site.  Red Alert was the start of a 20 year casual online gaming experience and I am excited to play again what started it all.  I started gaming back in probably 1999 as this was my first online game I ever played.  Back in the day I was a decent player ranked in the top 80.  I have since forgotten how to play, but look forward to playing each of you as I relearn the game.
      I also stream my gaming, from Battlefield 1/V, Halo, Fortnite, & now C&C Red Alert.
      Feel free to check me out @ www.twitch.tv/krahsh33  where you might see yourself playing me.
      I have posted my link in the forum to be added to the LIVE feed to the site, but await approval.
      Thanks for stopping by
      krahsh - Austin

      · 0 replies
    • Mole40k

      I've recently published a book: https://amzn.to/2OsVmN6
      Check out the book trailer: https://www.youtube.com/watch?v=UZSICTHOPog
      · 0 replies
    • Mole40k

      I've recently published a book: https://amzn.to/2OsVmN6
      The Kindle version will be available from 20th October 2018.
      · 0 replies