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  1. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      429
      posts
    3. Help & Support   (433 visits to this link)

      For all help and support please join our Discord channel and post in #support. 

  2. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      151
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      310
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8.8k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      18.1k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      62
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      968
      posts
  3. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.8k
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      902
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.8k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  4. Hosted Projects

    1. 1.6k
      posts
  5. Public Archive

    1. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      9.7k
      posts
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  • New Posts

    • Hi @Tendi54,  I really agree with you on that. I would love to have the game delay like before. If ppl want to have reduced delay, it should be provided as an option like it was before. Or the otherway round at least?  Could any developer tell the story/intention behind changing it please?  cc @Grant Thanks and best 
    • Hello, first i have to say thanks to the cncnet team at all you did a very great job so far. But with the latest update you changed something many players of us like, even if you had good intentions.. but let me please explain, there are players who like this "delay feeling" but its completly gone with the last update and this make us feel very uncomfortable in this game.. i cant describe it but it is like it isn't playable anymore for us, however i dont think all will understand this, it just feels strange and complete different. So i wanna ask you, is there maybe a way to implement a button to choose the option to play with or without delay? best regards
    • I did not play Ra1 yet but in CnC Remastered, the difficulty settings not only affects damage multipliers, it also does on how frequently they attack, and in hard mode they do it very often. Maybe your issue is related to a bug in the game or simply a trigger not well made/placed, assuming you are talking about Ra1 (not remastered). Triggers are orders the game gives to the AI to take action, a trigger needs an event to happen like ''player has x unit/building'' or ''time elapsed since x'' and an action ''build x team and patrol x waypoint or attack x building'' for example.  If the event is not given the trigger just won't trigger and won't cause an action by the AI sending a response team or whatever, but it can also happen for game bug or not very well coded lines in the game code. Also there are some things like the AI not rebuilding that actually, are supposed to be like that in campaign modes, nothing new. I don't really think it has something to do to our computers or OS being too new as long as the game runs on them with apparently no problems, if that were the case many other games would have problems, but they don't. I believe it's more likely some unnoticed/unfixed bug.
    • Something dose sound wrong but 8th Soviet for RA1 has 2 versions A and B. I don't know the B version all too well.
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