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  1. Important

    1. Forum rules

      in here are the forum rules. Read them!

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      post
  2. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.4k
      posts
    2. Community News

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      453
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      10.1k
      posts
  3. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7.1k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      176
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      311
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      9k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      19k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      71
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      985
      posts
  4. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.9k
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      911
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.9k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  5. Hosted Projects

    1. 1.6k
      posts
  • Member Statistics

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    Rooh Khan
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    Rooh Khan
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  • Forum Statistics

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    82k
    Total Posts
  • Who's Online   1 Member, 0 Anonymous, 498 Guests (See full list)

  • New Posts

    • Hello, I made a small mod for YR a while ago and I periodically update it.  I started playing again and updated CNCnet to the latest version.  Unfortunately, its been a while and my mod is no longer working.  The last time I was playing CNCnet, it was using spawner.xdp and spawner2.xdp files and you simply needed to copy .shp files into the main RA2 directory.  Now it appears they are using CNCnet.mix. I used XCC Mixer to edit the artmd.ini and rulesmd.ini which works fine.  However, I cannot figure out how to get the other files to be used.  When I simply put them in the .mix, they do not work (they are uploaded as the proper "type").  These are: .shp files .hva files .vxl files So the .shp files for the icons still give the default (Missing Cameo) icon image as if the other files are not there.  Where are these files supposed to go?  Or am I missing a step?  If it is supposed to be in the CNCnet.mix, do they need to be updated (they were created in 2018)?
    • I’m also having the same issue when trying to launch the CNCNet Yuri’s Revenge client, and the `0x80070057 / E_INVALIDARG` error in the log looks very similar to what I’m seeing. The failure seems to happen right when the client is initializing the graphics mode and calling `SwapChain.ResizeBuffers`, so I’m wondering if this could be related to the display resolution or graphics configuration being reported through Parallels rather than the game files themselves. I’m running Windows in a virtualized environment as well, so I’m particularly interested in whether others have encountered this with the virtual GPU. I’ve also tried looking at the usual game configuration and compatibility settings, but the fact that the crash happens during `InitGraphicsMode` makes me think the problem may occur before the game actually gets far enough to start normally. The reported resolution of `4112x2572` also caught my attention because that is quite unusual for a game running through a VM. Has anyone found a reliable way to force CNCNet/Yuri’s Revenge to start with a different resolution or graphics mode under Parallels and Windows 11?  
    • if you played westwood maps, you would know who i am. you're giving out bad advice that nobody trying to learn the game should listen to, which is why I chimed in. There are many topics made on how to get better as a player or approach the game throughout the pages on this site if anyone at this stage in the game's life is genuinly attempting to improve.
    • Basically just general testing. A lot of bugs have already been squashed. That means testing the in-game systems and servers. Bug reports should all be directed at the Sole Survivor section of the CnCNet discord.
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