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SiKiN

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Everything posted by SiKiN

  1. Yeah thanks for the compliment and positive feedback. I will try your solution with ore, I take it you understand what I'm after as I do not like this P4 thing people play but I'm not too keen on the ore running out either. So I'm trying to find a "Gold mine" system and hopefully your idea works. Because if it does I can than put more Harvesting locations throughout the maps so that players can expand and increase income strategically. I think that "Y" bridge is causing the AI bug atm, like I stated many times it doesn't occur in small groups but in large groups units given the same order at the same time as other units in the group on the other side of the bridge will freeze and not respond like the rest of the group. I will redo some of the terrain on the mud bridges and hopefully it fixes the issue but I will always look to attune to how it "looks" but always making sure "working" is also possible. TBH I strayed away from what I wanted in the map, I wanted the entire map to be a swampy mud marsh and still do, however after finding that units use certain AI to cross the terrain associated with the tiles on mud bridges that idea may have been completely burned. I hope someone has more information on tileset AI and if maybe the entering tile is the root cause. If so I can just re-frame from using it.
  2. I have created several maps before, just getting back into it seeing as I just found CnC5 has just gone live recently. First off is my first attempt at a marshy map, and secondly where the hell do I get the file (LOL). So just a bit about what I do with my maps while I wait for a reply on the above: 3 Maps currently on mind, 1 map made(needs tile fixing see below). -I like to screw with tiles to make new terrains, such as adjusting mud bridges to be longer and actual battlefields. [Working on concept, issues so far are that with large groups some units get confused and cease orders given to the entire group when they are separated by bridge. Fixe involves changing tiles on large mud bridges to exit1/middle/outside/exit2 tiles for unit AI to function properly. So far only affects groups of units that are separated by bridge in question]. -Using concrete tile to resemble city, problems so far can't find smooth tiles to surround them with that don't initiate "destroy bridge" trigger. -Finding Ore placement system on map that changes the meta of the game to that closer to a "Gold Mine" in Warcraft that does not deplete. [issues so far using 1-4 ore tiles: Trucks will look to fill their remaining space elsewhere instead of re-mining the 1-4 spaces, 5 spaces causes less problems but is too fast for game play. Maybe ore-blocking tile is causing ore truck confusion?]. So anyway if you want to add any tile advice for what I'm trying to do that would be great otherwise if you are not sure what I'm getting at then stick around and subscribe to this post and I'll show you soon, I once made a map years ago that was entirely made from roads with some green locations located in the middle that were harboring crystals. I like themes to come from my maps. I am sticking as close to original as I can but of coarse as you can tell adding just a touch to make the maps more "modern". MOUNTAI0.MPR
  3. Thanks for the feedback, The stream went well as a couple of players came to watch and we had some good times. Unfortunatly only about the first two hours where recorded well, the screen screwed up and I was only recording a fraction of the battlefield but nobody said anything. I was mostly testing my Mud Flaps map. Only got some 1v1's and a FFA in good condition, Here they are at: http://www.youtube.com/embed/jczae6AUyYY http://www.youtube.com/embed/uF2gdhW95x4
  4. Hello CnC.com this is a link to my stream to either learn or laugh, or even cuddle up on your couch and watch as you drift to sleep (that what I use streaming for). Tune in at http://www.twitch.tv/sikingaming for some fun. I will not say I am pro, as I am entering my 26th year upon this earth my mind is my weapon nowadays as the reflexes dwindle by the millisecond but with this game I've noticed such a subtle ability in medium money matches where it does not matter the age or gender the opponent but the idea and execution they enter next in the midst of battle. So having said that I will train. Muha, I am also having a woohoo(code for older members of the community). I will be playing only normal maps or custom made maps made by either myself or anyone willing to reply to this thread for testing, 1v1 2v2 or ffa and if theirs a good enough response a ffa-team game. Would be a blast. This may be an ongoing thing but for now I have two days off work so I will battle. >
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