So over in the less popular, although still an amazing game in its own right, Renegade world, I am creating a map that has similar balance to Tiberian Dawn.
Where buildings cost less, have less health, and can be buildable/destroyed/captured, etc. So in an essence exactly like Tiberian Dawn only in FPS style.
Anyways on to my question. Is there a specific way that damage is dealt from units and is it different from unit to unit or is the baseline damage amount the same regardless of what is being attacked. Like I know that commandos barely do any damage to tanks is there any math behind this or does anyone know of a more in depth way to figure out balancing other than damage output vs health?