thanks for the great response - some very interesting videos there, Nyerguds, i'll definitely be checking them out.
Really? I find this a bit unsatisfactory...To my mind, the challenge of a speedrun is to play fast and accurate, not just accurate. However, the flip side of this is that one might aim to complete the game on MAX speed, which is nearly impossible to control accurately. There is an agreeable speed somewhere in the middle which is fast enough to be thrilling to play/watch, and challenging, yet slow enough for the user to have a reasonable degree of control. I believe this to be speed 5/7, although others might disagree.
I suppose there is no precedent for C&C speed runs being played at a "reasonable pace", and timed in real time?