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Medieval_Man

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Everything posted by Medieval_Man

  1. I understand how modding the ini's work, but the use of TibEd was being able to send my modding-illiterate friend one file that he could apply with TibEd so we could both play modded TS multiplayer, rather than sending him my INI's or segments to copy paste into them. Regardless of whether people like the tools I use, my real question is whether directly modifying the rules.ini will still work for skirmish/multiplayer. I've seen it said in other threads that due to the way CNCnet multiplayer works now, you have to make changes to each map in order to modify units/structures/etc. I haven't been able to find anything that directly addresses this regarding Tiberian Sun, so I have no idea if that's even accurate. Is there a way to currently play modded multiplayer over CnCNet?
  2. Think this is my first post here, so to start: I love everything about CnCNet and I'm grateful to the team for providing an easy, smooth multiplayer experience with these classic games. However, I was dismayed to notice after recently re-installing that TibEd is no longer compatible with CnCNet Tiberian Sun. the earlier version of of TS CnCnet provided was not only compatible, it fixed issues like the notorious Orca Transport landing/deploy bug. I'm given to understand that game assets are now a part of each map file, and modding apparently requires editing them individually. What can I do if I want to continue playing with Orca Transports, Toxin Soldiers and capturable Civilian buildings? There was a brief moment where I could have my cake and eat it too, I can't go back.
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