
Ultris07
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Everything posted by Ultris07
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Ah ok. thanks
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Ok now I should have asked this from the start, is the GrowthRate a multiplier of, or the actual time it takes to regen?
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[General] GrowthRate=1.5 [basic] Name=Giant Littlerock NewINIFormat=3 Intro=<none> Brief=<none> Win=<none> Lose=<none> Action=<none> ToCarryOver=no ToInherit=no TimerInherit=no EndOfGame=no CivEvac=no Theme=No theme CarryOverMoney=0 CarryOverCap=0 NoSpyPlane=no SkipScore=no OneTimeOnly=no SkipMapSelect=no TruckCrate=no FillSilos=no Percent=0 Player=USSR [Map] Theater=DESERT X=1 Y=1 Width=126 Height=126 [Waypoints] 0=1032 4=1032 1=1143 5=1143 99=8127 3=15240 7=15240 2=15351 6=15351 [MapPack] 1=FwQAIIH//icB/4VTAFMAAQACgQIAAlAGcBDPPgEwCssyAc0sAc92AcloAcuIAc2GAclWAc 2=2QAYFEAAL+UAD/EQBQYslaAdU+AstYAXEczU4CzYAB3zYC0YoCy5QC/1QA1AGDUgBS1j8B 3=0XQCzzAD0a4C0YAC0WYC00gCzUADUAKBRQAC/lAA/xEAy4wDUATRXgLVRgHbtgPTXAPbUg 4=LRWAP/VADUA4NUAFTYhwTLfgTTRATPaAHZNAPNfATNNATVrAMQCP9UANQCySgF2YwF1TAC 5=z0QF0XYF3aIE1awFy8IF/1wA1AHdiAXJvAHdtAXVvAbfsATTagZQFoFGAAL+UAD/ySgBz1 6=gG3UYE0zwHy7QH20IG3ZwHyXoH/1QA1AfJKATXeAXZmgjdQgffigjJqAXZhAf/XADUA1CE 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4=D/1NYahAX/BwfUVRqBBv9NAMEd0sIegQhAldPYHv9hAEAdAGE8APpXH4DYAAAggf/2AACE 5=Bf//BxAIAAUAC/5eAP/SRQCCCAYwCIIGCOaSAPXtAIEHQGvOygCCBwfU2ADTwwD2bQHUWQ 6=EAl9MnATGb/mEA/wCX/04AWQHudgD/YQBFAP6HAf/sQQL/UQDYAdQmAdWRBOopBfeBAP9F 7=AJEF/jEF/4EF0qgEgQb/agDWBYEG0NcEgQj/ZgDYAc+pC+soBf5NAP8RiYEI/14F1gX+YQ 8=v/ggoL/noA/yB8gQz+egD/EHuDCQsM/3cAgh2ECgwKCRCBgv8K/nYA/4ELAHv+gAD/gf+A [base] Count=0 Player=USSR [TERRAIN] 129=MINE 131=MINE 252=MINE 254=MINE 385=MINE 510=MINE 4924=MINE 4931=MINE 5172=MINE 5195=MINE 6696=MINE 6743=MINE 7718=MINE 7740=MINE 7747=MINE 7769=MINE 8614=MINE 8636=MINE 8643=MINE 8665=MINE 9640=MINE 9687=MINE 11188=MINE 11211=MINE 11452=MINE 11459=MINE 15873=MINE 15998=MINE 16129=MINE 16131=MINE 16252=MINE 16254=MINE Ok so here is the text, I added the [General] GrowthRate thing, (Not sure if "decimals" work), and it did not complain to me about the growth rate being changed. Have I done this correctly?
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Ok, thanks.
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Would I add these in the Rules.ini under the OreGrowthRate?
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Thanks. Regen is a bit slow even on the fastest speed.
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Ironically does this affect online play as well for other players playing all maps, or just the ones where you have edited the values?
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That is odd because I actually had to delete some of the Template pieces I had placed because it kept Spawn.exe'ing me every time I did Skirmish. Once I removed the Template pieces I was able to play on the map. So my guess is that, it is not stated in the Rules.ini, but there is actually a limit to what can be placed. If it does do it by the "126 x 126", then I should have been just fine. 126x126=15876 I should be nowhere near that number, so I think it goes by the smallest map value if it does count, which is "64 x 64" 64x64=4096 Again I should be close, but not surpassing that number at least.
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Even after stating all this, how would a map composed almost entirely of Templates Spawn Crash? If it is stated "Templates=1" and that's a special case then wouldn't someone be able to use as many Templates as they wanted considering it denotes all Templates used to 1 per Template piece used? If that's the case then it means that each individual Template piece has a limit amount. P.S. I am not very knowledgeable on many of these things but I try to learn through talking to people. So yes, I will probably sound like a huge idiot 90% of the time.
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Interesting, I'll try different objects soon. I'm going to see how many of the same object can be placed on a map before spawn.exe stops working. And if I am correct in my assumption, 500 is not the limit. Objects might be counted as separate entities, unless using the same object over and over again. No proof to back this up though yet, unfortunately.
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What if the Error is caused by too many items on the map? I do not know if that is the case, but it might be that when you go over the limit of objects the editor errors the map, basically stating that it is unplayable due to the amount of objects on the map. I will attempt to figure it out, if that isn't the case however, we'll have to think of a different idea. (Side note when I copied the map, "Save as", it worked fine but would not play due to the amount of objects.) I have found that going over the limit does not Error the map save. I have also found that the game works using 500 of the same object. I have used S03 501 times, and I can still spawn into Skirmish. If the game is counting each object separately and not as one entity, then I have found that 500 is not the maximum amount of objects on a map you can have at any given time. I will attempt more ideas later, it is quite late where I live.
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Does it do the code all at once when disassembling? If so, I would suggest trying it one line of code at a time if possible. One issue I can think of is that since RAED come out, early 2000's late 90's, is that the person had difficulty deciphering the code for EDwin. This is probably the most likely case. The only thing I can suggest to hopefully fix any of these problems is to rewrite the code entirely from scratch separately and work from there to find the issues.
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Tried opening Rules.ini but file was not found (Not sure what the issue is there) I did remove the tips of the mountains I had placed and that worked. My next map is definitely going to have stuff EDwin does not contain, (i.e. structures). Also I have what ever version came with the base DL, so I don't really know. thanks for the suggestion for the latest EDwin. And I kind of do like to make really detailed maps, so I might be at a huge loss when making for this game, XD.
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@FunkyFr3sh I have another map stricken with the Spawn.exe Error. This one has relatively little on it though, so it's weird why I am getting it. I have done the proper steps stated by Allen262 about fixing the map deletion error. It fixed my map, and all data is there, however I can not play on it. I am certain the Error this time is not caused by too many objects/items on the map. I will try deleting some things and see how it goes. (Map below) Please ignore this message, I found the issue with my map, and have currently rectified it. RA_map_2.0.mpr
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Ok so I did exactly what you had said to do, with the copy and paste text thing, as well as save as a new file. And now the game refuses to load the map giving me the Spawn.exe has stopped working. Please ignore this message, I have found the issue to my map and have rectified it.
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Every time that happens it's 0 bytes, I have warned my friends about this error, and have told them the operating time is weird, but you should be able to edit for about 3 hours with no problem. I have only experienced the error after 3 hours.
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Well, I doubt I'll use EDwin anyway, with the lack of templates and objects. But thanks for clearing up my problem with RAED.
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Interesting, but I think I'll stick with RAED for now since it's easier for me to find things, and will probably use EDwin in the future. EDwin also has a limited selection of objects to choose from. I tried messing with it before, but it has quite the lack of objects, which include buildings, that are going to be in my map.
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Ah ok, so that means most of the other templates should be fine running, but the other 4 might have problems. See this is why games should come with map editors built into them... People want to build this stuff, and share their creations, and games are better for them. Instead, we have to resort to external programs, which is very annoying.
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That's a weird and oddly specific error, as well as abuse system... Have they ever thought about fixing it? Also the Error seems to happen at random, but often after having been open for a long time.
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Nope, after a certain period of time the file frags itself, and all data just vanishes. I should note that I was using RA-ED, for it's nice features. But when I go to save, it will say Error, and when I try to reload, it just shows a blank map, and basically reads that the file could not be found because there is no information regarding that particular file. So I generally just go and delete the file.
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So, I've been building a new map, and I haven't had any issues with Temperate or Snow, and have only worked with Desert outside of those two types. Well upon building my desert map, it will randomly delete itself. Is this a coding bug? Again, Snow and Temperate work fine, but Desert deletes the data for maps saved. If this is a known issue, I am sorry for reposting.
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Is there anyway to change the resolution? it keeps spazzing and taking up only 3/4 my screen, Which Is why I used RA-ED.
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Ok. Edwin, is the Original Editor packed with the download right? Well, whilst that does bite, I will try to use the 8 point method, and see if that works first. If not I'll just stick with the official maps then.
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Weird that the rocks cause an Issue since they are part of the Template pack. And damn that sucks, I was hoping to go for a more authentic approach... Oh well, I'll just design a new map. Unless there's a way to make custom comps? Also the spawns seem to be a bit buggy by themselves, that I have found out. Here is my replica map (What I completed of it). Try it 3 times without AI, and 3 times with AI, you'll notice something interesting. RA_map_2.mpr