You guys are literally arguing over the semantics of an incredibly subjective word. A remake doesn't have to look exactly the same and have the same stats. It only needs to be in the spirit of the original, which ORA obviously is. Look at the difference between Counter-Strike 1.6 and Counter-strike: Source. It looks almost the same but plays out completely differently. Look at the difference between Jagged Alliance 2 and Jagged Alliance: Back in Action. Looks completely different, the story is changed and the gameplay is significantly different. Stop trying to fight over the definition of a word.
The only thing we can agree upon is that the pathfinding sucks. But unlike most games, this can fixed. And in future so too will most problems. To be honest we are all talking about an unfinished project.
And even if someone who isn't a developer uses Red Alert art, what does it matter? It's been 20 years. The art has been misused longer than the existence of OpenRA. Plus the game is freeware now. Arguably OpenRA only appeals to people who are nostalgic over the originals but don't want to be weighed down by poor UI and not using that as marketing point is stupid if they want people to play their FREE game.
Also i believe there are alot of mods outside of WW titles looking to make it into OpenRA. I'd say that the WW titles are just to show off the engine for people who want to make their own RTS game.