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Dubayoo

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  1. This is a similar bug, but opposite of the other one I posted. In this mission, you have to kidnap Jake McNeil. If you're detected, he runs backwards along his route from where he came. Instead of capturing the base in the southwest and waiting for him to arrive, I parked my toxic soldiers at the edge of the bridge where McNeil crosses the river by racing there with my APCs and alternating between popping them in and out to pick off the rifleman patrols. I also waited for a titan to go down the road before advancing. A rifleman is there as well, so he triggers the alarm. McNeil is captured immediately after, so I popped him into an APC to drive him back to the starting point which is also the evacuation point. At this point, nothing happened. I looked up the mission online to see if I missed something, and I didn't. What's supposed to happen is the map spawns a subterranean APC after you drive him back, but in this situation, it never spawns. Without that, McNeil can't enter it, so the map gets stuck. EDIT: I've replayed the map and picked off the rifleman so the alarm never rings, but the subterranean APC still doesn't spawn. I'm guessing its spawn is linked to the base getting captured because the first mission objective is still announced even after kidnapping McNeil. EDIT2: OK... so before, I loaded McNeil with the toxic soldiers into the same APC. This time, I still loaded them all together, but I unloaded it while on top of the beacon before moving the APC and soldiers out while McNeil remained. When they moved far enough away (about 3-5 APC distances), the subterranean APC spawned.
  2. I don't know if this happened in the original TS since I never played the Nod campaign even when I owned the CDs a long time ago. In any case, when I'm on this mission, the mission says to go down south and gather with the reinforcements after Slavick's rescued. If you ignore the map ping that happens shortly after it says that new terrain is revealed, you can continue going south to the SW base. When you're there you can hijack the MCV and the supply depot with your engineers, and then sell your vehicles to have just enough money to build a power plant and refinery. From there, you can actually build up an entire army to wipe GDI off the map. However, the mission won't progress because you have to rescue Oxanna. You should be able to rescue her from the SW base because an "Oxanna" unit is down there, but even if you move your cyborg commando or Slavick next to her, she won't activate. The troop transport to the east won't activate either even if you put units in it. You can even go back up to the NE base where she would otherwise be, and alarms will go off, but she won't be there. A train is supposed to carry her away if you get caught, but it never shows up. It actually remains stuck in the SE corner of the map, and you can blow it up down there. Even after all this though, neither Oxanna or the transport will activate.
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