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Deliberator

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  1. FINAL UPDATE (4/20/2018): I didn't want to create another thread about my map since I haven't received a reply to this one... Hopefully somebody sees these messages: I think the reason why I'm receiving all of these errors is because there is too much information for the game to process. Although I have less than 70 triggers, most of the triggers have 2 actions that reinforces a team. On top of that, I added and edited some information in the Text to change the variables of some units, infantry, buildings, boats, helicopters, etc. Then on top of that, there are pre-existing units and buildings (such as tanks, rifle men, generals, gap generators, bio-research lab, overlay, etc...) when the players start the game. I realized that every time I add a minor change to the map (let's say delete a building on the map or change a variable on the Text or delete a trigger) and test the map out, it would crash on a different trigger. Though, I still receive the same error codes: 0x0055bf96 0x00532f26 0x00532ea3 0x00532f3f 0x0051d7bb 0x0055c008 0x00590103 0x004d5e06 (someone made their own version of my map, the only change they made was adding crates and more gold overlay) During the games, sometimes the computer/AI doesn't reinforce the teams correctly and at other times it doesn't reinforce the teams at all... I made sure that both the TeamTypes and Triggers are correct. Can anyone here tell me what all of these errors are about? Thanks for any help I can receive from the community! - Delib The attachment below is the same as the one on the first comment. UltDef2Sage.ini
  2. So yeah I deleted all of the TeamTypes and Triggers from my map "Ultimate Defense 4 Player Official..." and created new ones to see if anything changed. Nope... Here's a list of all of the errors I received while working and updating the on the map (4/20/2018): 0x00532ea3 0x00532f3f 0x0051d7bb 0x0055c008 0x00590103 0x0055bf96 0x00532f26 Is there a web page that has a list and details of all the errors? At this point I don't know what to do... These crashes usually (and randomly) occur at the very beginning of the game. I guess it's just buggy. I made sure there are less than 80 triggers and that there are no typos on TeamTypes and Trigger. Some triggers are constants but I made sure to have another trigger that would destroy it. I tested the map out with a couple random players. Even though the game only lasted like 5 minutes before it crashed on the 3rd or 4th trigger... Its seems like they really enjoy it. Hopefully this problem can be figured out... I attached the new version of the map in case anybody wants to check it out: Thanks, Delib UltDef2Sage.ini
  3. You can only max out to 80 triggers. If its more than 80, the game will instantly crash. I'm not exactly sure what you mean by a maximum of 9 actions per trigger... On the RA Map Editor (not the Original Editor), a trigger can only hold 2 Events and 2 Actions. So I actually removed a couple of teamtypes and triggers to see if that would fix the problem... Nope. It still crashes whenever a trigger is activated... Sometimes it could crash at the 1st trigger activated in-game or the 10th trigger or etc... Its random. So yeah, its probably buggy. I still get these errors: 0x0055bf96 0x00532f26 Can anyone explain what these errors are about?
  4. Hi, I recently created a new defense map titled "Ultimate Defense 4 Player Official" and well... I've been having a lot of trouble getting it to work. It crashes the very moment when the AI/Computer starts to reinforce the units. Here are the only two error messages I keep receiving: 0x0055bf96 0x00532f26 I have less than 80 triggers... But I think the possible cause of these errors is that within most of the triggers I created, they have 2 actions, and maybe the action also counts as another trigger. Is it possible to extend the max limit of triggers beyond 80? Maybe I'm wrong and this isn't a trigger error... I'm not sure. I added an attachment of the map in case anyone wants to look. Thanks in advance... - Delib While working on the map, I noticed some small errors on the map editor: AI/Computer does not recognize Way-point 98 (the waypoint does not work). On Theaters CAVE and INTERIOR Template ARRO0003 doesn't show the Left Arrow, instead it shows CLEAR1. UltDef2official.mpr
  5. Hello, On the map editor, how would I program the AI to produce endless units and continuously attack? I shorten the values of attackinterval and attackdelay by a lot but the AI produces the Units and only guards around the base. It doesn't send the units to attack the opponent. What would I have to add/change in the trigger/teamtypes/text to get the AI units to constantly attack the opponent? Thanks!
  6. For about 3 or 4 weeks MAD tanks haven't been working correctly on Red Alert. When they detonate they lose most of their health bar, but no surrounding units or building are affected. Also, after detonating it has a weird continuous sound. I saw on another forum someone else was (or still is) experiencing the same problem. From what the Admin said, the MAD Tank error was caused by a "fix for a Out of Sync error (TimeQuake OOS)". Supposedly it was all fixed now, but the error still continues? The administrator also said that the next update will have the fix. But when will the MAD tank error fix update come? Thanks.
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