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dario03

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  1. Finally got to play some matches with a friend. He liked the sound of most of the changes and additions. But was wondering if it would be possible to have "No Yuri", "No France" as separate options since he likes to take Random and likes France but not Yuri.
  2. Would it be possible to get a "soviet random" and "allies random" option? Or maybe something like check boxes for all the factions and it randomly picks from the ones you check?
  3. Run discord as administrator or stop running the game as admin. Running the game as admin should be the cause of the issue. Whole reason we have to run the game as admin is because its in the program files (x86) folder which is write protected. So I did this and no longer have to run the game as admin -Go to C:\ -right click and create new folder, name it origin games -right click the origin games folder, go to properties -un check read-only, hit apply -move yuris revenge by opening origin and -Find Red Alert 2 in your Game Library. -Right-click the game tile and select Move game. -Find the new c:\origin games where you want to move the game to. -Click Select Folder -Wait for the game to fully move (it moves the cncnet mod too) -Go to C:\origin games -right click Command and Conquer Red Alert II folder, properties, uncheck read only if its on, apply if needed -go into Command and Conquer Red Alert II folder find CnCNetYRLauncher -right click, properties, compatibility tab, uncheck run this program as an administrator if its on (might need to also do this on desktop icon if you have one, or delete that one and create new) Game should run without asking for admin.(edited) Probably don't have to do all of that unclicking of read only but thats how I did it when it worked. Might want to note which renderer you are using in game if you changed it. Don't think it copied that setting when I moved mine. Or instead of moving you can change the default install location in Origin and reinstall the game and cncnet.
  4. From what I've seen it seems like how good spies are is dependent on how many players are in the game and how teams are setup. Seems like in a 1v1 game they are not that good since its a high cost and the opponent only has to watch you. Even if you sneak in to a barracks and warfactory you might not have the time to benefit from it because the opponent might rush you before you can build many upgraded units since you just spent a bunch on spies and probably two ifvs. In a big free for all game there are more distractions and if not getting attacked early you can afford to send a spy or two. Even using some ifvs and a chronoshift is worth it since you might get to build tons of units during the match. So what if spies were changed to have a limited time benefit but costed less? Like make them cost half as much but you only get veteran units for a set amount of time or set amount of units or set amount of unit value? Or what if again spies are cheaper but the enemy could do something that removed the benefit? Like destroying a battle lab, or barracks, or war factory, would remove the vet upgrade. Or make it so after infiltrating a building the player has to build a spy hq building to get the vet upgrade (if possible allow building this even without mcv). And if that building is destroyed they lose the upgrade. I don't know if any of that is even possible but if so I think that could be interesting. In small fast games it wouldn't be as big of a risk so you could try it more often. In big free for all type games you couldn't just chronoshift 2 spies early and get the benefit of them for the whole game, it would just be for a while or you would have to infiltrate multiple times.
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