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BiasZebra

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  1. The exact function I'm looking for is a way to split a taskforce into two teams that each follow a different script. The idea is for a bus to arrive at a waypoint (done successfully), unload troops (done successfully), troops attack nearest enemy (done successfully) with the busses leaving map and being deleted with the unit delete action (the issue). Would a workaround be to have the bus and units to start off as different taskforces, the units embark onto the bus, then attack after disembarking while the busses leave elsewhere?
  2. I've browsed the internet for a bit and it seems that modding content is usually a decade old, and only in the base game (not CNCNet), which I can't use due to Origin not exactly being good and thus the game straight up not working. Does CNCNet have a modding community, or resources on creating/adding modded content to the game?
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