Haze Posted May 25, 2020 Share Posted May 25, 2020 (edited) Hi All, I would like to report an issue I encoutered with CnCnet client. Whenever I try to host a game by clicking lan game and then clicking create game, I get an instant crash with the following messages: Yuri's Revenge has crashed. Error message: "An attempt was made to access a socket in a way forbidden by its access permissions" "No connection could be made because the target machine actively refused it 127.0.0.1:1233" I have figured that this only happens on a machine with Hyper-V enabled, and I suspect it might be due to the virtual switch. So let's say I need to have the virtual switch still on, is there a quick fix for this? I do not understand networking sufficiently to fix this. Extracted from my client.log Message: An attempt was made to access a socket in a way forbidden by its access permissions 31.05. 13:05:39.822 Source: System 31.05. 13:05:39.826 TargetSite.Name: DoBind 31.05. 13:05:39.832 Stacktrace: at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Bind(EndPoint localEP) at System.Net.Sockets.TcpListener.Start(Int32 backlog) at DTAClient.DXGUI.Multiplayer.GameLobby.LANGameLobby.ListenForClients() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 31.05. 13:05:41.858 KABOOOOOOM!!! Info: 31.05. 13:05:41.858 Message: No connection could be made because the target machine actively refused it 127.0.0.1:1233 31.05. 13:05:41.866 Source: System 31.05. 13:05:41.866 TargetSite.Name: Connect 31.05. 13:05:41.877 Stacktrace: at System.Net.Sockets.TcpClient.Connect(String hostname, Int32 port) at DTAClient.DXGUI.Multiplayer.GameLobby.LANGameLobby.SetUp(Boolean isHost, IPEndPoint hostEndPoint, TcpClient client) at DTAClient.DXGUI.Multiplayer.LANLobby.GameCreationWindow_NewGame(Object sender, EventArgs e) at DTAClient.DXGUI.Multiplayer.LANGameCreationWindow.BtnNewGame_LeftClick(Object sender, EventArgs e) at Rampastring.XNAUI.XNAControls.XNAControl.OnLeftClick() at Rampastring.XNAUI.XNAControls.XNAButton.OnLeftClick() at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAButton.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at ClientGUI.DarkeningPanel.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at DTAClient.DXGUI.Multiplayer.LANLobby.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) at Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) at ClientGUI.DarkeningPanel.Update(GameTime gameTime) at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime) at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) at Microsoft.Xna.Framework.Game.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at MonoGame.Framework.WinFormsGameWindow.RunLoop() at MonoGame.Framework.WinFormsGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at DTAClient.Startup.Execute() at DTAClient.PreStartup.Initialize(StartupParams parameters) at DTAClient.Program.Main(String[] args) Edited May 31, 2020 by Haze Added info Link to comment Share on other sites More sharing options...
Haze Posted May 28, 2020 Author Share Posted May 28, 2020 On 5/25/2020 at 6:52 PM, Haze said: Hi All, I would like to report an issue I encoutered with CnCnet client. Whenever I try to host a game by clicking lan game and then clicking create game, I get an instant crash with the following messages: Yuri's Revenge has crashed. Error message: "An attempt was made to access a socket in a way forbidden by its access permissions" "No connection could be made because the target machine actively refused it 127.0.0.1:1233" I have figured that this only happens on a machine with Hyper-V enabled, and I suspect it might be due to the virtual switch. So let's say I need to have the virtual switch still on, is there a quick fix for this? I do not understand networking sufficiently to fix this. bum. p Link to comment Share on other sites More sharing options...
Haze Posted June 18, 2020 Author Share Posted June 18, 2020 (edited) Found the solution from here: https://stackoverflow.com/questions/15619921/an-attempt-was-made-to-access-a-socket-in-a-way-forbidden-by-its-access-permissi Just change 3001 to 1233 Disable Hyper-V: dism.exe /Online /Disable-Feature:Microsoft-Hyper-V After the required restarts, reserve the port you want so Hyper-V doesn't reserve it back: netsh int ipv4 add excludedportrange protocol=tcp startport=1233 numberofports=1 Reenable Hyper-V: dism.exe /Online /Enable-Feature:Microsoft-Hyper-V /All Edited June 18, 2020 by Haze Link to comment Share on other sites More sharing options...
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