WWang Posted August 29 Share Posted August 29 (edited) Hi guys, I need some help to render some out-of-engine models into the Yuri's Revenge 1.001 map. I'm now stucking at Z order calculation to make the overlapping correct. The ZBuffer at memory address 0x887644 containss strange values that I don't know how to interpret. For example, when loading 2peaks.map, the z value ranges from 31374 to 34208, how does it calculated? 2peaks.map Edited August 29 by WWang Link to comment Share on other sites More sharing options...
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