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Help: RA2 ZBuffer value calculation


WWang

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Hi guys,

  I need some help to render some out-of-engine models into the Yuri's Revenge 1.001 map. I'm now stucking at Z order calculation to make the overlapping correct.

  The ZBuffer at memory address 0x887644 containss strange values that I don't know how to interpret. For example, when loading 2peaks.map, the z value ranges from 31374 to 34208, how does it calculated?

 

2peaks.map

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