DanielSama Posted 4 hours ago Posted 4 hours ago (edited) Hey there, I would like to talk a bit about Psychic Sensor in the Red Alert 2. Just so let everyone know what I'm talking about, I have uploaded an image about it in an iconic environment. So, this device can detect approaching enemies within it's range, from anywhere across the map, also it has a bonus feature that it detects enemy Spies, so if there is any armored unit or building nearby, they will automatically attack the Spy. Naturally only dog and Yuri does that. And that's not everything, if there are Mirage tanks within detection range, they will be compromised, tanks automatically attack them without ordering them. What changed in the Yuri's Revenge? The first change was that it's removed from Soviet's arsenal and moved to Yuri's fraction. It got a moved from the defensive structures to the main buildings and working as a Radar at Yuri's side. You would say it does the same as in the original version, only the visual texture has been changed. No, one of it's effect has been disabled, it does NOT reveal Mirage tanks within it's range, which is kinda sad in my opinion. So I would like to add this feature back to it's origins since Mirage tanks are a pain in the back. Also, if I enable "Red Alert 2 mod" in the client, the structure gets back to Soviets as it's used to be but still does not detect Mirage tanks. It's also a pain. I used to play more likely the original RA2 online and used this feature a lot in the 'Afghanistan' map. And one more thing would be good to be optional: DISABLE or ENABLE the sight lines in the settings because on Survival maps it's annoying as hell, especially since Yuri MUST build it in order to continue building chain. Thank you! Edited 4 hours ago by DanielSama
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