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Whiteboy's Rules V1.5 mod re-released for 2026 (Steam|CnCNet)


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Posted (edited)

Hi RA2/YR CnCNet community, I just wanted to announce my mod has been reworked for Steam and now comes with its own CnCNet Client for online play. It was first developed way back in the day (2003-2007) so some people may remember it.

Whiteboy's Rules V1.5 (Steam|CnCNet) on ModDB
Whiteboy's Rules V1.5 (Steam|CnCNet) on ModDB

The mod is designed to be a general fun-adding pack. It adds 20 new infantry, 33 new units (vehicles/aircraft/ships), and 37 new structures, new graphics, new AI, new sounds, new effects, new maps, new modes, new mechanics, an advanced tech tree, and overall adds more fun and carnage to the game. The aim is to make the game more enjoyable, more interesting, and more worth playing after you've already grown bored of the unmodded game and want something new, exciting, and a little bit crazy!

It contains an original Mod Launcher (the intended way to play) for Campaign, Skirmish, and LAN. The CnCNet client is primarily for playing the mod online. Either way, you can still use modern resolutions when using the Mod Launcher by typing 'hires' at the main menu and then changing your options.

Please see the readme documents in the mod's zip archive for more info, including a full game guide listing all the new units and features.

Thank you and God bless!

- Whiteboy

Edited by Whiteboy

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