
Bullet
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Everything posted by Bullet
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Why can i not use the newest Version of Hamachi?? Btw on this download you get refered to the newest Version of Hamachi 1.0.3.0. You dont get there the old Version you told me to download :-( But i found Hamachi v 1.0.1.5 on a other website I use the Original newest Version of Red Alert 1 v2.00 with Am and CS. And why i need a UDP Lan Patch i want to play with TCP/IP. Can i not use the TCP/IP Lanpatch for Red Alert 1 ??? This would be better. And then i would like to know if i want to play a mod from RA1 over Hamachi, just need both players the same Rules.inis and then it work too??? Thank you in advance
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Dont it work with the original lower versions? Do it only work with 3.03?? 3.03 is really different in every way, so i want to play 2.00!!! Why it dont work with v2.00?? Or can i repatch the 3.03 Version with rules.ini so that it is like 2.00 but you can play over hamachi?? My Operating System is Original Windows XP Professional 32 Bit German Servie Pack 3 Version 2002
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Hello I really would like to play Red Alert 1 over Hamachi! I heard of some people that you and they can play Red Alert over Hamachi. I know Hamachi dont work with all Games. I tried out to play Red Alert over Hamachi but i dont find my friend in the Game Lobby. Do you something to consider that it work with hamachi except router configuration??? Please Help!!!
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But not in the german Version which i have. When you enable it nothing happens. Where can i get the english version??
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Hello dudes, i just want to ask you in which mission the Heli Carrier appears, because i never saw this unit and i cant enable it in the AFTRMATH.ini because i have the german Version of RA1. Is it so that the Heli Carrier just work without errors in the english Version???
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Can someone give me the exactly Order of the Prioritys from the Mixfiles like SC-ABC, SC-Z, SC-1, SC-999, EXPAND, EXPAND2, REDALERT???? I Just know EXPAND2 is the highest Priority
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Can you describe that more specific?? Is the Timequake an explosion or a shockwave like the one from the MAD Tank???
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Hello Guys, I saw in many mods for RA1 that the modders put things like units and buildings from C&C1 to their RA1 mod. But how? When i want to do that i always get problems with colours and the right palets! How do they convert a unit or building, that they have the colour palet from RA1?? When i put things from C&C1 to RA1 i have graphic mistakes in the game (wrong colurs)! Need Help!!!!!
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Hello people In XCC Mixer you can copy files as shp pcx png jpeg and so on. But after that you cant paste them. Even in the clipboard is nothing. And in windows you cant paste too. So how can i copy and paste files with xcc mixer? And how can i convert pcx to shp?? I need to know how that work with xcc mixer because i want convert pcx files to shp (RA1) files. Please help!!!
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Hello Guys, i want to put some high resolution Icons from Tiberium Dawn with XCC Mixer into Red Alert 1. The problem is that Tiberium Dawn and Red Alert 1 have different Palets, so when i put them into RA1 the Icon has the wrong colours and looks like shit, because it has not the right palet. How can i implement these icons from TD to RA1 with the right colours???? It dont work too, if i change the palet to the right palet (TD Palet) before i extract the icons with XCC Mixer 1.46 Please Help!!!!
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You mean something like the saboteur right??? Or is this the explosion of the madtank?? Because in the rules.ini his attack is called "quake" but not "timequake" !!!
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Hello, do someone of you know what the Timequake in RA1 is?? In the Rules.ini under Powerups (crates generation) there is one Powerup called TimeQuake, but i have never get this Powerup in a Crate!!!! Even if i change all powerups in the rules.ini, so that you just can get a TimeQuake, you will get money in all crates but no TimeQuake!!! Is the TimeQuake maybe an Error??? please help!!
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Hello people Do someone of you knwo how to increase the range for the atomic bomb like in the singleplayer missions? I already tried to raise the spread value of the nuclear warhead (Nuke) but nothing changes in the game. Please help!
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The General is called field marshal [GNRL] in the rules.ini and he has a weapon, this is probably not the problem. In some Missions with the Field marshal and with helitrans you have to get the field marshal in the helitrans and he fly him out of the map because its the target of the mission. I think it has somethig to do with this.
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Hi people Do you know this bug, when you enabled the General in the rules.ini and you play and then you put the General in a Helitrans, then the Helitrans automatically flys away till over the border of map, if you dont stop him?? Do you know how to fix that? That would really help because its stupid always have to stop the helitrans when the general goes in. thx in advance
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Yeah thats the right desert terrain from C&C1 but not more. There are missing all the other things like stones cliffs and roads. So when you play all that was green is now brown but the egdes of rivers or roads are still green. So its all mixed :-( Thats not really looking good. So you just can make own maps with just trees because they have no green edge. I already tried to put all the missing things from C&C1 with XCC Mixer into that file but that dont work. Then its the same like before. So if the rest would also be included, it would be perfect. Maybe somewhere in the internet there is this file with working templates. But at the Star Wars mod site there are also no cliffs rivers and raods included like you can see on the screenshots. Perhaps it will never be working completely so better hope for a high resolution Patch
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Ähm this is not actually the terrain on the screenshots which i linked. And its just templates. Its not exchanges temperate terrain with desert terrain and so you have to do every map new and have to mix the maps with desert terrain and temperate roads and cliffs :-( This is not really what i wanted but anyway thx for the templates also when it is without the right cliffs and roads for the template to make maps.
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Thanks Killa it works but sometimes or truely say the Standard Red Alert Map Maker from the game often go down when loading the big snowmap :-(
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Hello people Do someone know where i can get a 126x126 clear snowmap for making big snowmaps?
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Ok when i put the desert.mix file from C&C1 into the RA1 directory and call it temperat.mix then all in the game is black and you can just see the units and graphic bugs when you move them. And when i put the desert.mix file into the main.mix file with XCC Mixer and call it temperat.mix again then the same happens. And in the internet i dont find any mix files or Mods which modify the game with desert terrain :-(
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Hi @ all Is there any patch for RA1 to increase the resolution for better graphics? For C&C1 there is one. So is there also one for RA1??
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Hi @ all I have a question and i have no answer before. I want to put desert terrain into RA1 instead of the ugly shitty temperate terrain, where you can see every pixel. By the desert terrain it is not this case so i want to change the terrains and i have seen that it works on the RA1 Star Wars Mod Site: http://ra2sw.planetcnc.gamespy.com/screenshots.htm Look at the Screenshots and it looks great. Its the same desert terrain like in C&C1. I have no idea how to change the terrains. I dont know how they had it done and i want to know it because i dont want to see at pixels the whole time and so you have a much better graphic because the teamperate terrain with its pixels is everywhere to see. I already posted in their forums but i dont get any answers. If you know how to change which files to change terrains then help me please!!