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13ewa12n

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Everything posted by 13ewa12n

  1. Easy AI isn't really harder than Hard AI one. Hard AI just has only too much wide base area that it can't build key structure such as War Factory in base area.
  2. From TiberFCSL issue that GDI hard army never build war factory, I have encountered that problem too when you rush on them around first 10-20 mins. AI act wierd in some map like el scroho(can't remember the name exactly the one with 4 players map) nod AI on the right bottom always build airstrip near left-mid map.
  3. well I have played TDR1.3 for several times and i think i found some bug on this one - con yard when deploy can be sold in total value of $2500 but the price of con yard is only $1250. I understand the sell value but it makes no sense that con yard price is too low . suggestion - make a same price of con yard and add-up price on deploy (in total of $5000). - make new dozer unit for AI use and make MCV in War Factory/Airstrip on the price of $5000. from my suggestion I think it should eliminate AI issue and make this mod more ballance and fun. edit #1 - Task Force Talon radar upgrade doesn't funtional sometimes (sometimes work sometimes doesn't). edit #2 - (Balance Suggestion) In my view, Ontos tank is too powerful to be AA vehicle. It can 1 on 1 with medium tank and survive with half HP. Mayb lower damage on tank and structure or more higher price? from all over, most of the game run perfectly but hard AI is quiet too easy to defeat with rush (mayb con yard system is more powerful than dozer system?) but that's not a problem. keep on a good work and look forward to see more great updates and mods.
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