Hi everyone my name is Jack and I've just joined forums, I enjoy this site and I would like to thank ppl responsible for setting up this site for making great place for hardcore oldschool gamers and classic C&C fans like me Thats for my first words, now my problem with Red Alert :
So I have a problem with atom bomb superweapon in Red Alert 1, the problem is : I wanted to put usable superweapon Atomic Bomb into singleplayer scenario, because I've wanted to have some fun with nuke in campaign, not only weak nuke from skirmish/multi . So I used RULES.ini to edit properties of missle silo [MSLO] and I put values like TechLevel=7 to produce it. So in campaign I was able to build missle silo, but no superweapon Nuclear Bomb showed up. I ve made up my mind and in [MSLO] I have added value Primary=ICBM. So I was able to build nuclear missle silo, so did I, and I got icon of nuclear strike superaweapon but ... when it loaded and I clicked strike on enemy base nothing happened Despite missle started from silo, I noticed it, it didnt fall down and hit base with nuke, like it flew into space and never came back. Now I dont know how to change red alert rules or maybe something else too, to make nuclear strike able in campaign. I hope somebody will solve it, maybe Nyegurds knows whats going on
So what to do with Rules.ini or other files to get nuclear strike in singleplayer scenarios (campaign, Counterstrike, Aftermath or customer mission) ?
EDIT : I've almost fogot, I have Red Alert 3.03