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ommadawnyawn

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Everything posted by ommadawnyawn

  1. More bugs: - In Rescue Stratos mission: Can’t make units move past a certain distance without waypoints some ways into the mission, tiberium fiends don’t attack, need to destroy even the walls (laser fences) to win (more of an annoyance I guess) - Vega’s Dams Station mission: Rocket soldiers try to destroy a bridge without it taking damage while a GDI air transport unit tries to land on your own troops until you reach a certain point of said bridge (then it lands on the bridge but deploys nothing) - Vega’s Dams 2: Orcas in your base won’t attack certain targets (won’t respond to the attack command) unless you move up next to them - NOD artillery doesn’t have inaccurate shots until playing the expansion - Upgrading a GDI power plant also repairs it for free This one may have been fixed: - When playing as GDI build a firestorm generator and place a section of firestorm wall anywhere away from your base; NOD will never attack your base with missiles as long as this section remains. There is no need to activate the firestorm, just having a section laid out is all it takes.
  2. Where can one watch some good recorded games (from this or RA1)?
  3. Hello everyone, first post here. I've started playing through the Tiberian Sun campaign for the first time in years and comparing it in detail to the older games. Please tell me if the following statements are true: -you can run over bikes from the side -allies can send harvesters to each other's refineries in MP -you can't manually change the target of a SAM site or Tower (makes engineer strikes easier) -SAM sites are no longer more vulnerable while firing (they are less resilient by default than in C&C though) -flying units can be hidden behind some buildings (avoiding targeting by enemy fliers) -Orcas can attack air to air if you target the enemy fliers while they're on the ground -you can't queue multiple units to use the service depot -Orcas forget their target's position if the target is fast moving and far away (need to repeat the attack order while they’re closing in) Also, are there any new mods for this one focusing on bugs and gameplay improvements? The ones I've found seem pretty minor (hyper patch and ump). Thanks.
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