Jump to content

e1k3

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by e1k3

  1. thanks a lot for your answers! i'll start from the bottom: - PPM: well okay, i will ask over there. thanks for the hint! - cameos/models: that sounds a little obscure to me, i guess i will ask around on PPM for a more detailed instruction. - buildup: so, can i just give it a random buildup and it will work? or is there more to it? - component tower: that is disappointing. i will probably go with the laser + a custom weapon instead, assuming that is at least possible. - light tower: ooohh that looks neat. love the radius indicator as well, i will probably make them for all my defensive structures if doable. thanks! - dropship bay: played around with that tutorial a little, my game just crashes when i try that. i will probably forfeit the loadout screen and focus on making a predefined drop happen in any way. can the model/cameo be found in the game itself somewhere? - 3rd side: i started with the exact tutorial you linked thanks anyways, turns out i was just stupid (forgot to add the new structures to the BuildingTypes) and made it work already. thank you!
  2. hey guys, i hope it is okay for me to make a thread for some really basic questions. if not, please tell me, or just remove it. anyways, discovering that the love of my youth (aka tibsun ) is now freeware and there is an active modder base, i want to get into modding myself. after a little lurking around on the internet, my first (and probably not very original) ideas are: - forgotten as a working faction with own units and structures - rebuild the dropship bay - rebuild the thread rating node - make light towers useful (not just buildable) for all factions now, my unsolvable problems: i cant make selling structures work for the new faction, only things that use an already existing gdi or nod model can get sold. Unsellable=no or Sellable=yes dont seem to change anything. here is an example, it was contained in the .rar i loaded. i just changed cost/hp/power provided and tried to make it sellable: ; forg power plant [CAPOWR] Image=CA0007 ;NAPOWR Name=Salvaged Generator Prerequisite=TECH ; to make it require Forgotten con.yard Strength=600 Armor=wood TechLevel=1 Sight=4 Adjacent=2 Owner=Forg,Special ; Special required to make 3rd faction work Cost=200 Points=40 Power=75 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=450, 200, 300 TogglePower=no Unsellable=no i made the next one myself, yet it does not seem to work. note that i completely copied the GDI version and just changed the owner, name, [NAME], image and prerequisites, exactly what was did with the power plant. it appears as an invisible 1x1 structure without a cameo and can't get any upgrades, yet i would assume that is somehow caused by the upgrade system and i might just relay on the laser for now. help would still be appreciated of course! ;forg component tower [CACTWR] Name=Component Tower Image=GACTWR Strength=500 Armor=light Prerequisite=TECH,CAPILE TechLevel=2 Sight=4 Adjacent=3 Owner=Forg,Special Cost=200 Turret=yes Points=50 Power=-10 Sensors=yes BaseNormal=no Crewed=no ROT=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 TurretAnimZAdjust=-45 ;WST 6/18/99 was 50 but cause z buffer problem: Component towers turret animation depends on what the player attaches : HasSpotlight=false; MaxDebris=2 ThreatPosed=30 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys DamageSmokeOffset=500, 500, 400 IsBase=no HasStupidGuardMode=false more basic things i'd like to know: - if i want to add cameos to the game, where do i put them? where is the Cameo=XYZ set, in the rules.ini or somewhere else? - are there public cameos for campaign units which i could make use of? - where (and how) can i find the dropship bay model / cameo? i assume they are somewhere hidden in the files since it is also in the rules.ini (though disabled) - where do i put said model once i have it, to make my game load it? - is there a public place for community cameos / models i could browse for said model? i dont want to steal someones art, i just want to use them for my personal playground. - lastly, is there someone out there who has ever made the dropship bay work? reading a little about it, it was supposed to drop a contingent of pre-game defined factory units on demand? i assume that is impossible, so i my idea would revolve around this: make it a factory upgrade which produces copies of the gdi factory units which use the dropship bay image / model and can fly to the rally point. their primary would be to deploy into the actual unit you ordered, what bothers me is that i can neither transport several units in one dropship nor will the dropship return to the bay or fly out of the map because it just deploys. would appreciate ideas / working concepts here. on a side note, could i make copied factory units which are Category=Soldier, yet still built from the factory / make them keep the larger selection frame inherent to vehicles, to fit several into a dropship? can i limit this to the dropship only? - are there any settings to make the light tower behave like in the campaign? i just managed to make it do the regular sweep to one side or a full circle spin (which was also heavily elliptic to one side, OCD wants me to fix that ). i would want it to play an alert, or make nearby units rally to attack its target from a further range than normal threat range or something along these lines. any idea / insight on the spotlight possibilities would be awesome. i have so many questions O_o i got a little carried away writing this whilst working on said problems so please excuse the wall of text. i would really appreciate your help, especially in terms of my 3rd faction and dropship bay problems. i didn't work on the threat rating node yet, so i will try to work that out myself, i could also share my work for anyone's personal use once it is finished in case someone ends up being interested. edit: fixed my main problem (adding new structures to 3rd faction, turns out i'm just retarded (forgot to add them to BuildingTypes ). i do still need help regarding the component tower, the dropship bay and the general model / cameo questions!
×
×
  • Create New...