Hi!
that is the reason why I c/p your statement here, it was helpfull topic
You can replicate the crash if you add at15, at16, at17 at the begginig of scenario or any where in script.
And yes, I am not bloking waypoints.
I removed at15 but added another Atk_B3 with same units as in B0 and B2 teams and change waypoint becuause (please tell me if I am wrong) waypoints are on the edge of map, and what I found out is that all units from teamtype will not go out of chinook if there is no space around him.
That is what looks to me.
I am no map maker, this is mine first time even looking in ini files, so I must be wrong, but I think it is good thing to report if something is not working.
That is funny part, all units don't go out of chinook if there is no space arround him. So I just added the waypoint where is space around, but still not to close to main base, because chinooks (that are landing in side your base) are destoyed in air by towers and Mtank.