Jump to content

themug

Members
  • Posts

    15
  • Joined

  • Last visited

themug's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. Thanks for the feedback folks! it is well appreciated. afterall, heres the map without the triggers. I have decided to move on and make a new map, have a nice day ! scm888ea.bin scm888ea.ini
  2. This is an awsome work in progress. I will buy this when all units, structures and buildings on GDI/NOD are finished. It's a very nice collectible item and toy for young boys as cooler alternative to the typical plastic army men.
  3. hi everybody. I am working on my second CNC:dawn multiplayer map using XCC. For those interested I have attached my very first map for you to see. Unlike my very first, the map I am curently working on is 62X62. it is almost ready to play and I will gladly post it when it is finished. Using the XCC editor, I have found the use for Cap=Win/Des=Lose in order to set victory condition by capturing a building. Can I make this condition possible if 2 or more buildings are captured? If so, how can I go about making this possible? Thanks in advance. I appreciate all feedback have a good day scm666ea.ini scm666ea.bin
  4. No problem. Is there something to do with Sight afterall?
  5. Hi folks, The flamethrower unit of RA1 really sucks. When I began playing in the rules.ini files, I experimented with this unit almost immediately. My idea was to invent a heavy machine gunner which would relatively fit the units SHP appearance. I replaced Primary=Flamer with Primary=ChainGun ( aircraft machinegun ) which worked successfully with the flame infantry vs. ground units. This naturally would break the default skirmish balance but then came the need to remove ChainGun from the YAK and HIND. I focused on the YAK and hoped to add napalm bomlets as weapon but once adapted, i could not find out how to adjust the accuracy of the projectile. The yak would fly towards the selected enemy target and never hit accurately.
  6. Hello again fans, When I set to figure out how RA1 worked, I dug into the rules.ini, aftermath.ini, aftrmath.ini etc. I noticed [GNRL]. I figured that perhaps adding a prereq. this would allow use of the unit in skirmish. Afterall, techlevel was set to-1 and I set it to 1 and IT WORKS. You can use this unit to serve the soviet "tanya", having C4, double colt45 etc. to do so, [GNRL] will need the be saved as shown below in your .ini [GNRL] Prerequisite=stek Primary=Colt45 Secondary=Colt45 Strength=100 Armor=none TechLevel=11 Sight=6 Speed=5 Owner=soviet ( set TANYA value to "allies" also ) Cost=1200 Points=25 Infiltrate=yes C4=yes DoubleOwned=no ( change TANYA value to "no" also ) Now each team has its unique hero/commando but your unit icon has no image and might appear glitched while fully functionnal. I bet all is needed is an associated SHP file. Now XCC tools can probably make this possible ( given a SHP is already provided ) PROBLEM : How can I upload a fitting .shp icon to this slot using available tools ? Thanks
  7. What's up fellow classic fanatics, My RA mod is nameless. If I could express my original idea into a game and programmed in any language like a pro ( or had capital ), I would make an original game altogether. Until conditions are met for such endeavor, I enjoy playing the classic cnc games very much and I have begun to mod RA1 with the hope to make combat, stats, damage etc. more realist in my way, all while trying new (unrealist ) things. I've played RA1 online 1-2 times but have enjoy loathing with skirmish very much, therefore my playtesting is limited to A.I opponents. To play my (boring) mod, just back up your current rules.ini file and replace it with mine. ALWAYS set techlevel at 1 in skirmish and choose any map you like and other settings. NOTE : this is a very primitive and young mod so relax. I have a conceptual idea to express so if you wish to contribute; make a single player mission story and use my .ini freely OR help me answer technical questions ( below ). I am creating this mod at the pace at which I'm learning about the game limitations. PROBLEM : I can set the [155mm] range to 20 but must CRTL+fire in shroud since [ARTY]range seem to bug at >10 where unit no longer reveals shroud. The AI in comparison, appears to find targets in shroud. Ideally, my unit's sight is the issue. I wish for them reveal more map than 10 in order to least reach the edge or close to esge of the screen. You may also reply with other comments and ideas. thanks rules.ini
  8. HAHA ! Yes indeed, I could just edit the .txt file but I used this as a simple example. I've figured the process of extracting .bin and .ini files of campaign missions in order to edit .ini values but I have no idea how to go about replacing any given modified .txt within its root .mix file.
  9. Thanks, I had already used the right click option and this is where my questioning rooted from. Let me be a little more precise; When making a map using templates, I often fall short of templates. There seems to be missing pieces. ie : there are limited river parts and combinations are limited.. I often have to re-think my map in order to avoid the repetitive use of the templates, either by discontinuing a certain cliff or river by covering it up with trees, overlays etc. If my questionnin leads to HEX, I am now open to discussing it. I have downloaded Hex Workshop Hex Editor v.6.8. But since I am in unknown territory, I have taken the time to open up various files with this program to glance at what the program interprets. In the following example ( pic ), if I wanted to replace "yes" for "no", Id have to delete 59 65 73 and replace them with 6E 6F? If not, if some of you know how to explain or link tutorials, this would be greatly appreciated. If I am right then I am compelled to know how to make a use of HEX and .bin files (maps?) Thank you, fair friends
  10. Hi, I have begun the endeavor of making a multiplayer map. I wish for now to avoid HEX editing to place the ridges, roads etc. for now since I don't how to go about it. 1 .I wish to know what the difference is between Templates and Overlays. 2. There appears to be many templates missing since I remember the DOS editor used to have many more to place... How can I possibly see them in the left bar for use ? Thank you in advance
  11. I dont think the x86 assembler suggestion you shared applies, less perhaps my clarifications are made better for your understanding and applies to what I mean; What I mean by modding involves the two you refer to, fortunately, if I seeked about changing graphics and music or make a map, I find much ressources to do so, thanksto this community, yourself andyoutubers Where it gets tricky is how I will try to explain to you by sharing a particular interest ; How should one go about changing the income system ( unit based ei. harvester or not ) of the game? This i hope clarifies the intent of my post. I have found many tools and ressources for particular objects but none in where my ends gravitatetoward. means to an end, the tool. Thanks in advance for any contributions, Nyerguds users, modders readers.
  12. Hi to all, I am relatively new to this cncnet.org but not to the classic games. I wish to mod C&C TD. For those interested in sharing some knowledge, please copy paste the questions with your answer in your reply. Thanks Here we go : 1. What C&C TD version should I use in order to Mod the game ? I own EA Ultimate Collection but I patched it with http://nyerguds.arsaneus-design.com/ 2. How should I set up my mod workspace ? e.g : Be able to run the original and modded version separately. 3. In order to begin working on anything, I need to view exe, dll, etc. source codes. I have acquired most tools from the sticky thread in the modding forum discussion but I haven"t found any solid ressource in regards to source programming of the game. I have java object oriented programming but none in the C. Any tools or advice is greatly appreciated . That is all for now. :laugh:
  13. Hi, I was wondering if specific downloads/add-ons were necessary to host a CNC(dawn) game with more opstions eg : shrough regrowth. Most importantly, the map selection is limited and most are very small. What should I do to acquire the above for multiplayer ? Thank you ! themug
×
×
  • Create New...