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About AchromicWhite

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  • Birthday 06/04/1987

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  1. It's a shame not to see more players, but they may patch it later. If they were going to change some AI, then it'd have made sense to change more stuff. I think they wanted to release the original and then go from there. It makes some sense.
  2. Saying is one thing, training the mind is another
  3. I think this is really helpful to a lot of people. It's interesting seeing people project these feelings onto others, too.
  4. Awesome. Might be nice to fight a TD AI that doesn't just attack northern most enemies, too xD
  5. That's literally what the case currently is. Which is why it's crazy to assume that the patch is going to sweep out the original.
  6. Do we know if C&C 1 is finally getting a skirmish mode? ... I still have so many questions about what they've made, haha.
  7. I think someone has made some for C&C1... just like challenge maps where you just make units and rally them together into combat.
  8. Everyone's at home playing video games...
  9. Never forced anyone, never intended that, never said that. We're done here.
  10. It's aimed at balancing units that are either too weak (due to a range of reasons) or strong (again, for a range of reasons). So it acts exactly as a patch does, but is made by the community, hence "community patch". There was also work on an RA2 one, which was also called a "community patch" which was doing more or less the same thing, which is where we got that final bit of passion to make this happen. I guess we called it the same thing. "Its the cnc mod that causes further imbalance when compared with the original game, is that correct?" I don't really see how. We gave more counter play to the apache, because after playing for 20 years, the best strat I have vs apaches is to go all-in with medium tanks and hope they don't have enough money left over to defend. (In other words, ignore the apaches and just attack). (Note I'm not talking about apache cheese here... the cheese is very defendable). Or, take the MLRS. A unit that makes perfect sense to be a unit to tech into as Nod ramps up mass light vehicles... yet is just inaccessible due to price of tech. Those are just two examples. And note that unlike most mods, we're not trying to change the design of the game. We're not changing the role of units. If there is a specific part of the mod that you think makes something imbalanced, then this is a place where you can explain that, so that the community can test that issue and if they find that to be accurate, we can change it.
  11. The mod is more about balancing units (allowing a wider range of strategies, and reigning in a couple of OP units) than about balancing teams. It's just that GDI has more unusable units in the non mirror match up, than Nod does. The MLRS sticks out very heavily in that case. No one was ever claiming to be knowledgeable enough to make the patch (or mod) themselves, which is the exact reason we decided to let the community have their say, too. The original game was always meant to be available along side these changes. We never had any intention of barring people from playing that.
  12. Where did you learn of the release date?
  13. In legit wouldn't mind them making a load of new videos for the mission start and end videos.
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