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Tunster

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  1. @Rampastring - I fixed the issue! I forgot to install the experimental 3D driver when installing Guest Additions. You can enable 3D acceleration without the driver installed.
  2. Hi Support, I'm trying to setup my RA2 multiplayer via CnCNet. I can get the game working no problem, however; the launcher errors every time. I've put it on Windows XP SP2 compatibility mode and always run as admin (although I've switched of UAC). This is what I get and the log from client.log. I'm running all this on a VirtualBox VM. 11.05. 13:37:49.715 ***Logfile for Yuri's Revenge client*** 11.05. 13:37:49.735 Client version: 2.0.2.5 11.05. 13:37:49.735 Loading settings. 11.05. 13:37:49.754 Initializing updater. 11.05. 13:37:49.754 Update mirror count: 1 11.05. 13:37:49.754 Running from: clientdx.exe 11.05. 13:37:49.754 Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 11.05. 13:37:49.754 Selected OS profile: Windows 7 11.05. 13:37:49.754 Removing partial custom component downloads. 11.05. 13:37:49.754 Checking for the existence of FinalSun.ini. 11.05. 13:37:49.754 FinalSun.ini doesn't exist - writing default settings. 11.05. 13:37:49.754 An exception occured while checking the existence of FinalSun settings 11.05. 13:37:49.754 Writing installation path to the Windows registry. 11.05. 13:37:49.930 KABOOOOOOM!!! Info: 11.05. 13:37:49.930 Message: HRESULT: [0x887A0004], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_UNSUPPORTED/Unsupported], Message: Unknown 11.05. 13:37:49.930 Source: SharpDX 11.05. 13:37:49.930 TargetSite.Name: CheckError 11.05. 13:37:49.930 Stacktrace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateDevice(Adapter adapter, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels) at SharpDX.Direct3D11.Device..ctor(DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDeviceResources() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize() at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters) at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize() at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize() at MonoGame.Framework.WinFormsGamePlatform.BeforeInitialize() at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Microsoft.Xna.Framework.Game.Run() at ‌‏‏‮‭‏‫‌‏‌‍‮‭‬‬‬‬‮‎‪‮‮.‎‍‍‫‍‎‪‏‭‮‪‌‏‎‎‪‮‭‬‮‬‭‫‬‫‫‮‭‬‌‮() at ‮‍‍‭‍‭‮‌‪‌‌‮‏‎‪‎‏‬‌‌‍‮.‫‪‌‎‭‬‭‬‏‪‪‏‭‭‬‮‫‌‭‮(String[] ) at ‮‏‎‏‮‌‪‭‫‪‎‌‭‬‬‌‮‫‎‭‫‍‮‬‌‮.‎‎‮‏‮‭‏‪‮‎‫‬‎‫‍‫‍‪‭‪‌‮(String[] ) 11.05. 13:37:51.122 Hardware info: Intel(R) Core(TM) i5-4288U CPU @ 2.60GHz (2 cores)
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