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Toveena

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  1. 1)yes, ai can ultilize all naval units to attack land and conduct shore support. Also there are various amphibious transport usage scripts for every faction and country specific units. 2)I wouldn't compare it with that mod, we have different approaches when it comes to unit design and ai infrastrucure. 3)Only Iraq has desolator, just like the original game. Check out moddb page and youtube channel to watch ai battle footages.
  2. New patch version is out, check out the moddb page: https://www.moddb.com/mods/vs-ini Watch this game on youtube: https://youtu.be/PN9ze6xwKIU
  3. @YuriTD88 Thank you for your support, indeed for cncnet to run modified rulesmd you need to renamed it into spwaner.xdp. That is why I always include the spawned.xdp in my mod vs-ini along with rulesmd.ini. It can read art and ai files just fine. I always put these modified files into a separate folder, easy for me switch from mod to vanilla. Also every time there's an update for cncnet, spawned.xdp is replaced with the vanilla one. About integrating either just my vsai or the entire vsini mod into cncnet is solely up to cncnet admins. If they find it worthy then it might be added into the client with a button to enable such feature.
  4. Latest demo videos PvP footages: https://www.youtube.com/watch?v=RJtEvtNZk5w&t=11s Advanced AI footages: https://youtu.be/kpe7Fyr-osA
  5. Just realized this post is in the wrong sub-forum, this is meant to be posted on main ra2/yr forum instead of ra/yr_maps. Is there anyone with admin authorities who can help relocate this thread, Ty much.
  6. Bored by original Yuri's revenge's passive AI along with illogical unit stats? This INI(Rules/Art/AI) mod emphasizes on game play re-balance/uplift and major AI enhancement. I spent over 2 years working and polishing this ini mod, and it is still on-going, it will not disappoint you. The mod is cncnet5 friendly, spawner.xdp file included, unzip the package under your cncnet5 YR folder and the client will be able to recognize it. Download from Moddb page (techtrees and manuals are also available for download) : http://www.moddb.com/mods/vs-ini/downloads/vs-ini-release-6 Youtube channel(Featuring both PvP and PvE footages): https://www.youtube.com/channel/UC4M6nwQLqo83aHP_evg0sdQ?view_as=subscriber
  7. Ran a quick AI 1v1 to see how it went on the lastest build, Seems like they are running out of money before T3 at 7min mark doesn't look good to me. Nvm of the animation differences, i just didnt bother to delete my artini https://www.youtube.com/watch?v=T4tcACN5414&feature=youtu.be =========== btw dis is just for LUL only(My mod): https://www.youtube.com/watch?v=XfA6gq_Qbmw&feature=youtu.be
  8. Yes, they are all unused assets in vanilla mix files, 0 exterior art work implemented.
  9. Thx, I spent over a year and half polishing my INIs, and it is still an ongoing project.
  10. Give it a try on island maps, Transport invasion is included already xd. Or u can simply take a look at my aimd.ini https://youtu.be/CAysaBl8Cgk
  11. Just happened to see that ur creating something similar to what i made, an INI based mod with AI tweaks. http://www.moddb.com/mods/vs-ini
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