Jump to content

Dctanxman

Members
  • Posts

    57
  • Joined

  • Last visited

Posts posted by Dctanxman

  1. Check out my official re-vamped versions of my maps that are added to the Survival Game Mode.

    Many maps you will recognize like Defend Liberty or Face of Death or Marathon(4)MapsIn(1). All 18 maps have been rebalanced.

    image.thumb.png.74551f64c52cd5cfd6bf03652e1bef8e.png

    Two new maps, 'Survival of the Fittest' and 'The Challenger' V1/V2. These 2 new maps will push your survival skills to the max. Lots of strategy, skillful use of units and placement of buildings/defense is required. Only the best of the best will conquer these 2 new maps.

    Big thanks to @RAZER for making this Survival game mode happen (and adding my maps) so players can enjoy our content knowing its unedited and is the intended game play by the creator.

  2. Try my 2 new maps. I've been told they are the hardest maps ever made for cnc.net. If it lags it someone's potato computer and not the map. I have played both over 100 times with next to zero lag from map.

    They both can be played solo (even in shirmish) or with other players. No need to even put AI computers in empty spots.

    Here is 2 versions of Survival of the Fittest (I have a easy version but it seems like you don't want easy XD) and The Challenger down below.

    Let me know if you want me to host. Join the survival Discord. Many good players playing daily Survival based discord server

     

    4_survival_of_the_fittest_hardx1_v2_dctanxman.map 4_survival_of_the_fittest_veryhardx1_v2_dctanxman.map

  3. On 2/8/2024 at 2:03 PM, SpartakZ said:

    how to use a script
    force a unit to enter a building?

    First off if you use FA2sp version this script is available, but it is not a option for default FA2 so you have to do it manually like this..

     

    Make any script named "Whatever" in FA2 editor
    0=Move to waypoint (near structure) in this example I used waypoint 10
    1=Anything (can be attack) I used attack

    Open the map in NotePad++ or just normal notepad or any text editor

    Search for "Name=Whatever"

    [01000000]
    0=3,10
    1=0,0
    Name=Whatever


    Replace 1=0,0 with one of the following

    60,0 = Enter Grinder
    61,0 = Occupy Tank Bunker
    62,0 = Enter Bio Reactor
    63,0 = Occupy Battle Bunker
    64,0 = Garrison Structure

    end result would look like this

    [01000000]
    0=3,10
    1=64,0
    Name=Whatever

     

    Now remember that FA2 editor does not have this option so if you load the map in the editor after doing this and then save the map again, it will overwrite that 64,0 into 3,0 and you will need to edit it again inside notepad or the text editor you used.

    Test and you will see what im talking about or just get FA2sp Here and you can just do its like normal in the editor

    • Upvote 2
  4. On 4/1/2024 at 11:06 PM, Mordy375 said:

    Just picked up Final Alert 2 and tried messing around with pre-existing maps to learn the ropes. I might just be a dumbass, but I can't seem to find the files (and folders) that I make via the program. Can anyone tell me what's going on? Attached screencap.

     

    image.thumb.png.5e86ac13e48a17a2d9999f6784aed8fc.png

    Its a permission issue. Run FA2 as admin then save the map and it will show up in that folder when viewed with file explorer as you show in your screen shots here.

    Also as they said the map will need to be in the custom folder to be read by the game itself tho.

    • Upvote 1
  5. On 6/18/2024 at 11:38 PM, aWarNoob1 said:

    I recently tried to make another map with air units disabled, but i'd forgotten how I'd done it before. I tried this method of yours but it seems not to work. This is what the ini file i created looks like:

    [V3]
    Techlevel=-1

    [SCHP]
    Techlevel=-1

    [ZEP]
    Techlevel=-1

    [JUMPJET]
    Techlevel=-1

    [ORCA]
    Techlevel=-1

    [BEAG]
    Techlevel=-1

    [DISK]
    Techlevel=-1

     

    I then inserted it into the map with the ini editor in FA2. It seems to have added all the sections into the map and it shows each unit having value -1, but when i run the map in a skirmish game I'm still able to build these air units. Are we doing the command to disable units wrong? Maybe it should be Techlevel=0 instead? Not sure. I might try later.

     

    Its case sensitive mate. Capital L

    TechLevel=-1

    • Upvote 2
  6. On 2/27/2022 at 6:32 AM, cc88_06 said:

    Unfortunately it seems impossible to accomplish that marathon1 map by just yourself with your clumsy 3 AI ally, because of these masterminds. Therefore it is sad missing the following missions.

    Its not a solo survival map. Its meant for 4 human players to beat it.

  7. On 6/28/2018 at 9:22 PM, borchardt said:

    I make maps giving the enemy multiple war factories and my friend and cousin play as allies against 5 enemies.    They send a lot of stuff, especially since they have 10 extra war factories (the AI players) each and when combined with the BRUTAL option on the setup screen, it is fun.

    The maps have been working great, but lately since some of these updates, towards the end, (even after killing off 2 of the enemies) we are attacking with our huge armies and the game will get a game crashed message.   

    This happens almost every game now when they used to be able to handle it.

    Is there just too much units and stuff on the map for the game to handle? 

     

    What do you think?

    Is it a exe internal error or recon error?

  8. I am all for this. Sounds great to me. Would be nice to separate all my maps that have been tampered with from my original versions.

     

    What I have done myself to slow down this ever growing problem...

    1. I put a block on my maps that prevents 99%/if not all people from opening them with the editor FA2. Now i'm sure some people have bypassed it but at least i know the only way most will be able to edit my maps is from notepad. Now there is a lot of old versions of my maps that do not have this because I did not know how to stop it at all and people have edited them to the point they are ruined.
    2. I have text messages on all my maps while in-game playing saying "Map.Made.By.Dctanxman" | "You.Can.Download" | "All.My.Official.Maps" | "On...CnCnet.org/forums". I hope people read this message while playing and go find my thread which has a link to download all my original maps plus more.

     

    What I would like to see...

    • A game mode called 'Survival' (for survival map) and 'Custom' (for none survival maps) put in game (just like picking "Team Alliance" game mode).
    • When they pick this it will bring up sub categories that have map makers names.
    • Clicking on one of the names will bring up all his ORIGINAL maps.
    • To qualify for this you must have a certain number of maps made by you (Id say 10-20 or more). This way even if people edit the map it will not show up in "Survival"/"Custom" game mode, only the original ones will and everyone can enjoy the game play that was intended by the creator.

     

    Sometimes i feel like its pointless for me to make a new map because i know someone is just going to edit it and most likely cause unintended game play.

    One quick example of how bad this has got. I just made a new map and while testing it with some friends i get a PM from a player asking if he could join my game just to get the map so he could edit it. This player could not even wait for me to release the map first. I then offered to show him how to make his own maps so he would not have to edit mine lol.

    • Thanks 1
    • Upvote 1
  9. I agree some cringe stuff but....

     

    I still think that ini editing with a text editor is far superior if you're testing a map (in-game) at the same time making changes to anything ini related.

    If you are doing ini edits while also editing the map in the editor, then yes, I would be using the editors ini injection also.

     

    Both ways work but it matters what you're doing. Glad we agree on this 4-6 years later.

    Worst part was you saying that even if you're testing a map in-game and needing to make changes to ini settings, you would still edit the ini file and inject it into the map via FA2 editor. Then saying I'm splicing maps when we both changed "speed=8" to "speed=10" as example in a text editor but mine was direct into the map file and yours was into a ini file. I skipped a step to be faster and you did it by the book. We both ended up with the same results.

  10. Actual you are wrong. Its not the easiest or fastest way to test a mod.

    Lets break this down step by step..

     

    Your way...

    Step 1: Open FA2

    step 2: Open custom ini file

    Step 3: Open Yuri's to test map

    Step 4: Tweak ini (save it)

    step 5: Insert the ini into the map via FA2 (save it)

    step 6: Restart the map to test again

     

    My way...

    Step 1: Open the map in notepad

    Step 2: Open Yuri's to test map

    step 3: Tweak the map in notepad (save it)

    step 4: Restart the map to test again

     

    You proved me right without even knowing it.

    Less steps === faster and easier? Seems like simple math to me.

    While you insert the ini file into the map via FA2, I am already in game testing.

    Every edit you make to the ini file can be done directly to the map via notepad. Why do we need FA2 again?

    I can do it your way just as fast. That's the way i used to do it and its the way most learned first.

    Have you done it without FA2? Don't say one way is faster or easier when you can't do it both ways.

    Sure you might have done some nice work. I never questioned that, but the speed at which you did it i would question that. btw, i have never seen any map with your name on it before. Can you show me?

  11. If you could double click a custom shortcut to load yuris directly to skirmish and it picks the map you want plus starts the game.

    You would rather double click the exe and then click skirmish and then pick the map and then hit start?

    All I'm trying to say is using the editor for ini is the old way to do things mate. Its 2018, don't you want to do things faster and more effective?

    What if all of the editors just vanished? What program would you use to do the work for you?

    I have been doing this from day one and at some point you need to break free. Get more advanced and start doing stuff on your own.

    But you can keep doing it how you know how to do it if you want. Just trying to help you advance to the next level man.

    • Upvote 1
  12. 7 hours ago, McPwny said:

    what? you literally paste the stuff onto an empty ini and insert it. no ghetto rigging the map file with notepad involved. you can change values and check and tweek the mods in game almost instantaneously there is a reason that is a function in the map editor.

    Why do extra steps? When you can skip the middle man and just put it right onto the map manually. You can change all the values there also.

    Its not ghetto rigging lol. Its called being advanced. The function was made for those that don't know what they are doing and so you don't make mistakes. When you know what you are doing which is not hard to figure out. Its much better/easier/faster to use notepad++.

    So think of it this way. When you paste it into the ini. You could have just pasted the same stuff right into the map yourself. No need to load the editor. All the editor serves for is to hold your hand and do all the work for you but slow you down at the same time. Sure it seems easier but when you get rid of that crutch it opens up so much more.

    The whole point is to save time. You spend more time using the editor and you are limited.

    When i make a survival map, 95% of my work is done in notepad++. You really think i make all my scripts/taskforces/teams/triggers in the editor? A normal survival map will take someone about 12+ hours in the editor but i can cut that down to under 4 hours not using the editor and using notepad++.

    • Upvote 1
  13. Don't take this the wrong way but...

    Never use the FA2 ini editor. Never make a ini file yourself to insert into a map. Both are a huge waste of time.

    it hurt's my brain to see people still doing stuff like this the hardest way possible and others still telling/showing people the hardest way possible to do it.

    Just open the map with notepad++ and copy/paste each air unit inside and save. Nothing else. 1 minute max and done.

    Even flyingZ said this 10+ years ago. https://sites.google.com/site/flyingzmaps/tutorial-on-map-making

    Q: How do I edit INI a map?
    A: Never use the INI editing offered in FA2. Open the map in NotePad and add your new editing anywhere.

    Learning from one of the best will only make you better.

    • Upvote 1
×
×
  • Create New...