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redreaddyred

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  1. Hello! I have another question. I have a multiplayer map I'm working on and I'm trying to have a bunch of structures that are Neutral or Special by default, and then any team could capture them. This is what I have set up, I know it's wrong- but I'm trying to determine what else I need in order to make this work. I'm assuming once I create the Trigger/tag, I can apply that same tag to every Neutral/ Special building... Also can special buildings be captured, or is it only Neutral? When I test this with special, it doesn't work. But when I send a unit into a building on Neutral, the game crashes... Also worth noting, I went a head and made events for every team that could enter the building, 50, 51, 52, etc...
  2. Yeah, I used to be pretty good at making Single Player maps (I may have a few laying around somewhere). It's all coming back to me now. I'll def give those a look. Thanks again [update] Count down works great!
  3. Wow! Fast response. Thanks! I'll try this out tonight and let you know how it goes. Will the timer display on the screen?
  4. I'm hoping I could get some guidance on how to create a count down mission timer. For example: A countdown timer displays 30 minutes at the start at the game. At the end, once it reaches zero, the game ends and you win the game.Would love to know the answer here as I am stumped looking for the correct trigger and how to set this up. Thanks! [edit] I used to make custom maps all the time years ago, so I'm getting back in the swing of things and I'm a little rusty.
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