I realize this is an insanely deep grave-dig, but since the topic is here for fixes anyway, I found a bug. In GDI mission 06, you get orders you can't quite make out due to interference in the signal. You then take a commando in and go do damage to a base. In the original game, anything you blew up with the commando stayed gone. So if you, for example, took out the Hand of Nod, they wouldn't have it in GDI 07. There's even a strategy based around this mechanic that was used to make GDI 07 easier, but I won't spoil it for those who want to sort that out on their own. But in TDR, this intended behavior has not been preserved and it makes GDI 07 insanely hard even on easy difficulty. This should be fixed ASAP if possible.