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Johnny Cage

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Everything posted by Johnny Cage

  1. As we all know, the Allied air defenses are really bad—awful, terrible, and slow. Even the GGI seekers, whether inside or outside the BF, are more functional than the ground-based anti-air structure. I’ve noticed that the seekers launched by IFVs perform better in groups and are much more functional than those launched by the PATRIOT MISSILE. When the “REBALANCED PATCH” was released, it seems they forgot to make changes to this important air defense. I started comparing its defense against the FLAK CANNON and the GATTLING CANNON, and the result for the PATRIOT MISSILE is terribly bad—it practically doesn’t defend anything, especially against a DREADNOUGHT. The FLAK CANNON and GATTLING CANNON are much faster and more effective than the PATRIOT MISSILE. It is necessary that in a future update of the REBALANCED PATCH, they introduce a speed adjustment to the PATRIOT MISSILE—at least make the seeker faster, or have it fire two seekers, or whatever adjustments are necessary so that its defense is on par with the other factions’ towers. PLEASE DEVELOPERS TEAM, RECONSSIDER THIS INFO TO MAKE CHANGES ON REBALANCED UPDATES. THNK U FOR READ.
  2. The new update is using NET FRAMEWORK 4.8.1. My operating system doesn't support that net framework and i cant update my OS. Why u didt that? whyyyyyyyy. Now i cant play anymore, forever.... THANK U FOR THAT....
  3. Those ideas that you are proposing are excellent, also, you should consider that other infantry can be garrisoned in buildings as tesla trooper soldiers, GI guardian, flak trooper, sniper (it would be great in building). Other idea is like as in RED ALERT 1, the air support of PARABOMS (like spy plane), for the 3 factions. Would Be helpful.
  4. Personally I think that the only thing that is worth of this patch is that the tesla tank and apocalypse fire when moving, otherwise it is unnecessary. What is required is that ALL units (except Tanya and Seal) can enter buildings. That would be useful, without modifying the original damage values.
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