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serron

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  1. I play standart RA2, and the money cap in the skirmish lobby maximum 10000
  2. I added neutral Nuclear Silo and Weather Controller to the map. I edited the map using Notepad and added the following: [NAMISL] Capturable=yes [GAWEAT] Capturable=yes Then I launched the game. As a result, the Nuclear Silo could be captured by an engineer, but the Weather Controller remains uncapturable.
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  3. How do I disable night/dusk on the map? For example, on this map: 8_the_eye_v1.1.mpr
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  4. I added this and tried several values from 0 to 10, but the starting money never changed — it’s still 10,000.
  5. It didn't work. I added this, but the starting money is still 10,000 credits.
  6. How to make more than one additional paradrop available on a specific map? I want the number of available paradrops to depend on how many tech airport are captured (e.g., 1 paradrop per captured tech airport), instead of just one as in the default game rules, using FA2 or Notepad.
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  7. How to add a unit (for example, a British Sniper) to the build list on a specific map so that it can be produced by another faction (e.g., USA), using FA2 or Notepad?
  8. How to get over 10,000 credits at the start of the game using FA2 or Notepad?
  9. How do I "transfer" some units and buildings from Yuri Revenge to standart Red Alert 2? I have XCC Mixer, but don't know, how find vxl, hva, art.ini files of this units/buildings.
  10. Hi, all. I'm Russian (sorry if my english bad), and I have one question about rules.ini What do these abbreviations mean? "PrerequisiteOverride=CAWA2A, CAWA2B, CAWA2C, CAWA2D"
  11. This is campaign-only unit. I need them to be available in single player.
  12. Hi everyone! Where I can download units for RA2? I need Navy Seals for skirmish game.
  13. Hi everyone! Tell me please, where I can download units for RA2? I need Navy Seals for skirmish game.
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