@RaVaGe do you have any experience running final alert 2 in wine? (Or know anyone who might do?)
I just tried to work through your (really excellent - thanks so much for taking the time to explain) tutorial. My version running in wine is *almost* working perfectly. The only 2 things I'm seeing that are different seem to be:
- Ground based-details (e.g. natural looking sand, dark grass etc) are not correctly shown within the editor, only once the map is rendered. Its quite annoying not having an accurate preview of the terrain within the editor, especially as the editor version is so much uglier than rendered.
- Some metallic textures look incorrect within the editor, again they all seem to fine when rendered. This is almost a non-issue but I wondered if it might be related.
I'm hoping maybe either of these issues is something someone in the community might recognize.
Example, in editor:
Example, endered:
I don't have a dual boot machine, only Linux so can't try it in true Windows, where I assume it would work fine. I have a Windows 7 virtual machine installed but it actually runs final alert much worse than wine - I have no map appearing at all, despite the mini-map displaying correctly.