I'm new to map making for RA2 but I do have some experience with map making for RA1, so I know and understand the triggers, actions, events, scrips, houses, waypoints ect.
I am planning on making a multiplayer map with some basic triggers and scripts in it and I would like to know a few things about final alert 2 before I become more invested in it.
1. Does spied upon and entered by... work in multiplayer? I tried to set both of them up to chrono in reinforcements, but was unable to get it working. I was however able to get reinforcements by setting the event to destroyed by any house. Am I doing something wrong with the other two events or do they not work in multiplayer?
2. I would like to send waves of tanks and infantry by an AI house via reinforcements and waypoint scripts also have buildings that they own as well, but I want the map to be a 4v4 (human players). So I need to use a house that isn't used by any of the 8 players, but when I set the building to a random house say French for example, the buildings don't show up on the map. I even tried to use a trigger to convert the civilian buildings to the French house, but it still doesn't work. I haven't even tried to set up the reinforcements yet, because I can't even see the buildings they own I'm going to guess they wont show up though. Can I add those houses in a multiplayer map?
also, how would I go about making alliances with those houses. I don't see <player @ A> as an alliance option. I'm guessing I have to do it in the rules.
3. The RA1 map editor had an option for Semi-constant for the event type. I don't see it in final alert. Is there any way to get the same effect as semi-constant? for example a semi constant trigger would fire when all of the tagged objects meet the event requirements. In final alert I only see Standard and Repeating. I'm assuming those work like Temporary and Constant trigger types similar to RA1. Is there anything similar to Semi-constant? Or I guess I could set things up differently using globals.
4. Limits? What are the limits for triggers, teams and taskforces? In RA1 we are limited to 80 triggers and 60 teamtypes per map. I can't find any maximums in the rules for RA2.
I ask these questions because in RA1 I can do every one of them and I'm hoping I'll be able to make a similar map for RA2.
Any help would be awesome!