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otherdeniz

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  1. The C&C Rules Editor now has a Homepage: https://ruleseditor.denizesen.ch
  2. The "XCC Mixer" does not have a good search feature, where one can search recursively through all Mix-Files. I have added such a feature to the C&C Rules Editor, including a preview for images, animations and PCX's, you still need XCC Mixer to extract stuff or modify MIX-Files, but the C&C Rules Editor is now verry handy to find whats already in the mix-files
  3. There is now a DISCORD CHANNEL for this tool on the "C&C Mod Haven" Discord Server, the Channel is called "#cnc-rules-editor" link to the Discord Server: https://discord.gg/dPCcB2kGBs
  4. The SOURCE CODE is now available: https://github.com/otherdeniz/CnC_RulesEditor
  5. FEATURE COMPLETE RELASE ! Dear community, today i have released version 2.3.21 - this release is feature complete ! Press the "Games" Button in the Menu first and provide all the paths to the installed games to unlock the full power of the editor It even contains an easter egg, just go to the "Infantry" Tab and select a unit and you will get a big smile in your face (the path of the game needs to be known) to unlock the easter egg Have fun using it
  6. I made a new release today, it has some major new features: - MAP Editing now shows all possible values, not only the once that are present in the map file, its now verry easy to edit map features - Sounds are getting played on mouse over in the selector panel - Cameos are now loaded from the mix files once the gmae path is set in the "games settings" - Users can now add custom mods - the mod mus be a complete mod, like 'Dawn of the Tiberum Age' or 'The Second Tiberium War' ... and so on.... Have Fun using it....
  7. Dear community, i am currently working on a completly major new feature, it needs a few days to complete, the intervall of new releases is now a little interupted because it is a verry big update. the next relase (2.3.x) will support major new features (currently under development) - reading of cameos directly out of mix files - add custom mods: there is a new Settings Button where one can add new game mods, the editor will then read all the contents of the mod out from the mix files - animations will be supported (weapons and warheads animations will be displayed) and many other features more in the pipeline, so please be patient a few more days for this MAJOR update to be completed, it will be AWESOME
  8. can you share a link to the reddit post here please, perhaps someone else can use it too
  9. Dear community i have made a major change to the editor, everything is dynamic now. One can change the editor (add new games, change defaults, change the behaviour of where values are displayed, etc..) There is a sub folder now "Resources" - there are 2 json files in this folder who define everything, and the template ini files are also there In the future everyone is able to enhance the editor by himself just by editing these text-files.... everything is fully dynamic let the editor life forever even if i am not around anymore
  10. Dear friends, i am verry proud to announce that the "C&C Rules Editor" does support once more a major mod. From Version 2.2.15 upwards the Mod "Red Alert 2 - Mental Omega" is supported - i guess a lot of you will love this I will keep working on this tool, its fun for me Performance improvements and some new general features are also made in this version and some more DTA features and more thumbnails for Red Alert 2 and DTA as i am not yet a member of the "Mental Omage Team or Community" - can you please spread the news on the Mental Omega Discord channel for me, i am not good in advertising 😒
  11. there is already a thread on this forum for this problem: perhaps it helps you out
  12. verry strange.... no more ideas here.... have fun playing
  13. ok, i replaced the sound , only for you download this file and replace it in the game folder https://drive.google.com/file/d/1cMKyiUyw7qP35Df4dEZaYEFuXVhV1ItC/view?usp=sharing
  14. All the sound files in the game are played as wav files, there must be a problem with your computers audio settings in general, try another output device or try another sound card driver or disable any equalizer (if you have any installed) - actually it is not a problem of the game, its related to the wave sequence and how your software/hardware is handling the sequence
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