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McPwny

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About McPwny

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  1. try moving them to the normal directory once.
  2. you could just say you dont want to play it, gee.
  3. i played your map and the yuri AI just kind of kept spamming miners. i could see how it would be amusing multiplayer. i got an IE while playing, though. it is actually possible to make the AI do what you want. most people dont play skirmish maps, but i think you might find some new concepts from the map below https://forums.cncnet.org/topic/9221-catastrophe-park-v2/ that map is about as modded as a map can get
  4. i dont play really play multiplayer, i was just a hobbyist map modder, but i guess ill play it once. have you seen my maps by chance?
  5. you can place them as overlays in which case they connect in the editor, or place them as building in which the connect automatically on map loading.
  6. on dimmer, more subtle lights the water and green grass kind of suck up the color a little bit, the gems and ore overlays have a tendency to look a bit obnoxious under bright lighting. when rapidly testing .ini edit maps, in general, i found the easiest way was while running FA2 and RA2 at the same time, make a testing trigger that revealed all of map and gave me access to the stuff i was testing or whatever, and whenever you need to adjust a value you can minimize ra2, change something in fa2 (including insert ini file) hit save, switch back to ra2 and restart the map. this is the fastest way to test mods by far, and the second fastest way to check lighting, i guess. alright, have some fun with your map modding.
  7. thats odd, if you adjust the lamp posts in .ini and then render the map, it should render showing the modified lighting values
  8. you just... place them in the map editor... though neutral house enemies are annoying because your units will only attack them after being attacked by the neutral thing first, and individually.
  9. i do recall a glich when making tiberian sun maps where units spawned via trigger action 7 (reinforcement [team]) when spawned on the same tile as an APC, would spawn loaded inside of the APC, if that at all helps.
  10. looks like you are trying to load guardian GI's on a .mpr file, which would cause an IE
  11. McPwny

    [4] Storm

    the hell is wrong with you?
  12. its in a MIX file, you dont need to find it per say, but you need YOUR map file in your ra2 folder to have the same name and file extension in order for it to be read over the default one, if not it will just load the default campaign mission as usual. to literally spell it out: all01umd.map for YR, or all01t.map for RA2
  13. those would be save files for the first missions of the allied campaigns on ra2 and yr respectively, not actual map files.
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