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McPwny

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About McPwny

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  1. he has made 15 edited versions of every map anyone else has ever made, and people cant delete maps... so yeah. just try joining a surv game and asking the host if they have any not-missing maps at all once. Yes.
  2. sloppy codes make crashes tbh
  3. its an ini mod made by a guy who calls himself 'MISSING'. its been copy and pasted into hundreds and hundreds of maps and every single one of those maps is chalk full of internal errors and recon errors. you will probably never beat one. http://mapdb.cncnet.org/search.php?game=yr&age=0&search=missing heres a list of all of them on cncnet
  4. its hard to find 8 players so people dont play it a lot. prism tanks had a big advantage over any soviet tanks in taking down the towers, i think. pretty cool, though
  5. theres a whole bunch of harvester controls in rules.ini like TiberiumShortScan=, TiberiumLongScan=, HarvesterTooFarDistance=, ChronoHarvTooFarDistance=, and HarvestersPerRefinery=, you can try playing with in the map ini to get better results.
  6. McPwny

    Lightning Gun

    i dont know what the source code is, i just make maps you can make this happen by adding this: [Battering] InfDeath=9 and you can even change the infantry it spawns by changing [General] AnimToInfantry=BRUTE but it will always show the genetic mutator animation without being able to change artmd.ini in maps it would be nice if the cncnet devs did things to make their client more mod friendly, or even more user friendly (why in the hell can users not delete map files they have been shared??), but im pretty sure no one is in charge of the cncnet client anymore
  7. your right about the oil derrick thing, which is a really bogus and exploitable bug. i tried a few things but i cant fix that the mcv captured by yuri thing isnt a bug though, the reason they made it like that was because you used to be able to cap a conyard with yr prime, undeploy the mcv, and redeploy it and it would now be your building without being mind controled
  8. changing the damage should be all it takes because there was a change in logic to make 'damage=' on mind control weps to mean 'mind control amount' between ra2 and yr. if not, clone the normal yuri wep and change the range= and rof= to make it the same as that old yr prime wep ive never even heard of the oil derrick thing before, is it a ra2 and yr or just ra2 mode bug? does the building's animation stop after being chronod?
  9. you can can if you add this to your map: [SuperMindControl] Damage=1
  10. McPwny

    Lightning Gun

    [TeslaFragment] is already in the game, its used on shock trooper's elite weapon. to answer both your questions Yosef, the only way to attach an animation to a projectile like that is through art.ini, which i cant port to map files. just like the 'making enemies into zombies' thing. it could be done through genetic mutator logic if i could edit art.ini. the only thing you can do with JUST rules.ini is give warheads "Infdeath=9" and they will turn into brutes (or whatever AnimToInfantry= is) while i am posting, i made another mod-map compatible lightning unit: an artillery that deploys into a defense that sends out aircraft to attack with a storm weapon. [Particles] 24=HugeSpark 25=CloudParticle [ParticleSystems] 15=HugeSparkSys 16=CloudParticleSys [XCOMET] EliteSecondary=STORMAIRBURST [AircraftTypes] 13=STORMRIDER [AMBU];these two are the unit that deploys and calls the storm planes UIName=STT:EMPTY Image=LPST Name=Storm hub (mobile) Prerequisite=GAWEAP Strength=500 Category=AFV Armor=light DeployTime=.022 TechLevel=5 Sight=8 Speed=6 CrateGoodie=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=2500 Soylent=2500 Points=25 ROT=5 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=EXPLOLB VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ImmuneToRadiation=no ImmuneToPsionics=yes Size=6 ;4 ride for the price of one Insignificant=no Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF PipScale=none Spawns=STORMRIDER SpawnsNumber=1 SpawnRegenRate=1200 SpawnReloadRate=200 Primary=DefuseKit Secondary=HornetLauncher IsSimpleDeployer=yes UnloadingClass=FTRK DeployFire=yes DeployingAnim=none OpenTransportWeapon=1 SelfHealing=yes [FTRK];these two are the unit that deploys and calls the storm planes UIName=STT:EMPTY Image=SONIC Name=Storm hub (mobile) Prerequisite=GAWEAP Strength=500 Category=AFV Armor=light DeployTime=.022 TechLevel=-1 Sight=8 Speed=6 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=2500 Soylent=2500 Points=25 ROT=5 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=EXPLOLB VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ImmuneToRadiation=no ImmuneToPsionics=yes Size=6 Insignificant=no Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Spawns=STORMRIDER SpawnsNumber=1 SpawnRegenRate=1200 SpawnReloadRate=200 Primary=DefuseKit Secondary=HornetLauncher IsSimpleDeployer=yes UnloadingClass=AMBU DeployFire=yes OpenTransportWeapon=1 SelfHealing=yes [STORMRIDER];this is the storm plane itself Image=ASW UIName=STT:EMPTY Name=stormrider Secondary=ASWCollision Strength=75 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=16 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=500 Points=20 ROT=3 Ammo=1 Crewed=no GuardRange=30 Explosion=KTSTLEXP MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=OspreyDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Clear ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding ImmuneToPsionics=yes ImmuneToRadiation=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER,SELF_HEAL,FASTER Primary=STORMBOMBERGUN ElitePrimary=STORMBOMBERGUNE [STORMBOMBERGUN] Damage=10 ROF=10 Range=5 Projectile=STORMPROJECTILE Speed=70 Warhead=STORMCLOUDMAKERWH Report=WeatherStrike Burst=1;2 [STORMBOMBERGUNE] Damage=10 ROF=10 Range=7 Projectile=STORMPROJECTILE Speed=70 Warhead=STORMCLOUDMAKERWH Report=WeatherStrike Burst=2 [STORMPROJECTILE] Arm=2 Shadow=no Ranged=yes AA=no AG=yes Image=none ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no Airburst=yes AirburstWeapon=STORMAIRBURST [STORMCLOUDMAKERWH] CellSpread=.3 PercentAtMax=.5 Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5% InfDeath=5 AnimList=none Particle=CloudParticleSys [STORMBOMBERWH];this is the warhead that is actually used for damage Wall=yes Wood=yes CellSpread=1.0 PercentAtMax=.5 Verses=70%,70%,70%,80%,80%,75%,13%,13%,13%,100%,100% Conventional=no Rocker=yes InfDeath=5 AnimList=WCLBOLT1 Tiberium=no Particle=HugeSparkSys PenetratesBunker=yes [STORMAIRBURST];this is the gun that is actually used for damage ROF=40 Range=3 Speed=30 Damage=90 Report=none;GuardianGIDeployedAttack Warhead=STORMBOMBERWH Projectile=InvisibleHigh [HugeSparkSys] HoldsWhat=HugeSpark BehavesLike=Spark ParticleCap=5 SparkSpawnFrames=25 LightSize=50 OneFrameLight=true SpawnSparkPercentage=.1 [HugeSpark] BehavesLike=Spark MaxEC=1500 XVelocity=30 YVelocity=30 MinZVelocity=80 ZVelocityRange=40 ColorList=(255,255,255),(100,100,255),(100,255,100),(255,100,100) ColorSpeed=.13 [CloudParticle] Image=WCCLOUD3 MaxEC=120 Translucency=50 Velocity=1.0 Deacc=.15 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=60 StateAIAdvance=1 [CloudParticleSys] HoldsWhat=CloudParticle Spawns=yes SpawnFrames=1 SpawnRadius=500 Slowdown=.0085 ParticleCap=8;gs8 SpawnCutoff=1.1 SpawnTranslucencyCutoff=12.5 BehavesLike=Smoke
  11. i made it all. if you or anyone else wants to use any of the units or hacks in my map, feel free to.
  12. McPwny

    Lightning Gun

    some time ago i saw a weapon in a mod map that spawns a cloud above the target and hits it with lightning, like a storm weapon. i thought this was a cool concept, but it looks stupid, and has a lot of down sides because it uses airburst logic: like being unable to shoot aircraft, being unable to use combat lighting, and being unable to have shrapnel weapons. so i made a better lightning gun of my own design, and i would like to share the code for anyone looking to make some sweet mod maps: [LightningGun2] Damage=75 ROF=80 Range=9 Projectile=LightningGun2Projectile Speed=40 Warhead=LightningGun2WH Report=WeatherStrike Bright=yes MinimumRange=3 [LightningGun2WH] Wall=yes Wood=yes CellSpread=2.0 PercentAtMax=.5 Verses=90%,85%,80%,85%,85%,75%,85%,80%,65%,100%,100% Conventional=no Rocker=yes InfDeath=5 AnimList=EXPLOLB ;KTSTLEXP Tiberium=yes Bright=yes CombatLightSize=300% Particle=LightningGun2Sys PenetratesBunker=yes [LightningGun2Projectile] Inviso=yes Image=none SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no AA=yes AG=yes ShrapnelWeapon=TeslaFragment ShrapnelCount=5 [LightningGun2Part] Deacc=.05 Image=WCLBOLT1 MaxEC=3 Velocity=1220 EndStateAI=3 WindEffect=4 BehavesLike=Smoke Translucency=0 StateAIAdvance=4 DeleteOnStateLimit=yes [LightningGun2Sys] Spawns=yes Slowdown=.03 HoldsWhat=LightningGun2Part BehavesLike=Smoke ParticleCap=7 SpawnCutoff=16 SpawnFrames=15.5 SpawnRadius=1 SpawnTranslucencyCutoff=12.5 ; and dont forget these bits: [Particles] 23=LightningGun2Part [ParticleSystems] 14=LightningGun2Sys it really does look better ingame, the gif maker had a hard time recording the quick flashes of lightning EDIT: i made a map-mod compatible tank to go with it; it has a sort of "battery" logic where it stores up and depletes an energy bar [SUVW] Image=DSHP UIName=Name:GAWEAT Name=storm tank Prerequisite=GAWEAP Strength=300 Category=AFV Armor=heavy TechLevel=5 Sight=8 Speed=5 CrateGoodie=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry Cost=500 Soylent=500 Points=25 ROT=5 Crusher=yes Explosion=KTSTLEXP VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes ImmuneToPsionics=yes Size=13 Insignificant=no Trainable=yes SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer PipScale=Ammo Passengers=0 DefaultToGuardArea=yes GuardRange=12 OpportunityFire=yes DistributedFire=yes Reload=60 EmptyReload=180 ReloadIncrement=30 PipWrap=6 InitialAmmo=6 Ammo=18 Primary=LightningGun3 [LightningGun3] Damage=50 ROF=10 Range=12 Projectile=LightningGun2Projectile Speed=40 Warhead=LightningGun2WH Report=WeatherStrike Bright=yes MinimumRange=3 OmniFire=yes
  13. it is pretty tough yeah, though plenty of people beat it. it takes most players two or three tries to get the hang of it. thanks for the video by the way, YosefAnan https://www.youtube.com/watch?v=aPTehnHm_tk
  14. i would love to, except im going to be pretty busy since the semester just started. im glad you like it though
  15. thats weird. ive never gotten an IE or disconnect with this map over dozens of trial runs. the only thing i can think that could possibly cause one is that one of the six player slots hasnt been filled.
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