
SpartakZ
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Everything posted by SpartakZ
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question how? I tried only then the trigger didn’t start at all anymore.
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Well, I recently looked into the question of how you can specify several players in an event (Entered by.) and they suggested to me that you can specify everyone using the value -1. But the problem is that it also counts the enemy and because of this you have to find workarounds, that’s why I’m asking if there is a way to remove one player from the event (for example, an enemy). Or is there a workaround in the form of temporarily disabling the trigger if an enemy enters?
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The place that the editor throws is where the editor himself is. you need to manually specify the folder with the cncnet game or simply copy the map file (your map for example), go to the root folder with cncnet and select "Map - Custom" and place your map there. If your file type is not "map", change it to MyMap.map. You find your card in cncnet in the standard section (as in the photo).
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This is cncnet, right? Then you need to find the root folder of your game, find "map", and then "Yuri's Revenge". All cncnet cards will be there
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When Terror explodes, the explosion animation "MININUKE" is produced. Everything seems fine. But if you turn on the RA2 Classic mode (that is, without the Yuri faction), the explosion animation immediately disappears. It turns out that the terrorist simply dies, causing harm to others. I checked my original game and everything is fine, the terrorist explodes. I looked at the rules on cncnet, but there were no changes to this weapon either (that is, a terrorist explosion). Why exactly does this animation disappear and why then for this reason it is impossible to add Boris sprites, if they don’t go anywhere (but if you follow the rules of RA2 Classic Mode), only if I haven’t missed some other art.ini
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Is it possible to specify something like "not" in the editor? for example "not entered by"
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I looked for close antonyms for the word Enemy and it coincided that the opposite word is Ally
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How to add a co-op assistant to co-op missions. Add as an enemy for co-op.
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Thanks a lot! I got it. Thank you for your help!
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Should I indicate it where, in the editor or in a file?
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Why does the intersection trigger (Entered by.) only work for the first player in multiplayer? Doesn't work for others. How do triggers on both players work in the mental omega mod in co-op?
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I found a way, but it's stupid. For this we need to indicate the first house (for example America), and set the celltrigger. Next, we copy all the data as on the first trigger, but only specify another house (Korea), and then attach the second trigger to the first trigger. That's all! And so every house.
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Is it possible to add an ingame movie to a multiplayer map?
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I've been working on maps for a long time, including with triggers, and I wanted to ask about the trigger entered by.: Is it possible to specify several factions at the same time or, like, only the Alliance or only the Soviets. How can I do that. I meant entered by. like crossing a line. (even if not in the map editor)
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no, I mean that if you choose team A, you can't just kill your assistants, you have to press Ctrl to do that. And also so that they don’t attack. Is this possible? Is it also possible to do this for an ally bot? (The problem is that the bot even just shoots at peaceful buildings, although, for example, he plays for the Alliance)
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Could you tell me how I can force an alliance with peaceful multi-players? And if possible, can a multi-bot be forced to ally with civilians?
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Hi all. Could you please advise. 1: Can I add a model in the map and not Art.ini 2: And if so, how. (I'm making a map that has an Easter egg in the form of a bike)
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ALREADY 4 maps made especially for you! For those who want not only to remember the company, but also to invite a friend with them. Try and test. (https://www.moddb.com/mods/red-alert-2-original-mission-coop/addons/maps-pack)
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Hello, I urgently need to know if it is possible to change the color of one unit even while playing online.
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I'm the only one working on maps from Red alert 2 and making them for the cooperative. Leave feedback so I can know what you liked and what you didn’t and I will fix it. This is a completely original story. https://www.moddb.com/mods/red-alert-2-original-mission-coop/addons/map-allied-campaign-mission-1-2😉
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how to use a script force a unit to enter a building?
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ok how about an in-game movie?
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Why doesn't the editor show a list of films? How can I fix this so that it shows the movie titles? I want movies to work in cncnet red alert 2 maps.
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How can I check in the map editor who has captured a building and perform a specific task if they are captured by different factions? I want to do something so that if I captured this building, the mission would be completed, but if it was destroyed, then I would lose. I want to do this for an online game.