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More features for Coop Editor (Updated 26/7/2020)


Testol

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Warning: This only work for Coop Games, not for other Multiplayer Games.... (100% Real)

 

 

Yeah... After my first Coop-Info tutorial. I continues to research more features for Coop Editor... and it's take a years to find what it does and can it work for Coop Editor. Finally I complete some features that work, some other still need to be done. 

 

 

 

 

                                                                      Welcome to                                                                         

More features for Coop Editor

UPDATED

Some text are colored that you need to know, here is some of list:

Blue: The Lines (or Codes) that already written or already existed (Mostly the [Basic]).

Yellow: The Lines (or Codes) that need to write to work.

 

Before go down you must write this code in [Basic] lines:

[Basic]
IsCoopMission=yes ; This is the important thing that you must add to the lines. It also turn all player team into A team (Which mean you cannot switch team)

 

Here is list of new features that can work well:

1.Locked Side & Color:

-Locked Side:

image.png.561c43cb753a8dcf1a3cc3742db1a81b.png

Locked Side: The most important thing appear in Coop Mission. It's locked some Side that don't need to appear to prevent from switching to them. If I want to locked the Yuri, Korea and France Sides, here is example:

[Basic]

IsCoopMission=yes

DisallowedPlayerSides=1,2,9 ;  Write this lines into the [Basic] Lines (Make sure the IsCoopMission=yes is in the [Basic] Lines). If work it will locked the Yuri, Korea and France Sides

 

How it work?: This one is easy, write this DisallowedPlayerSides= lines into the [Basic] (Like the example does) then write the number you want to disable the Side. Here is the list of number (total is 10):

0=Americans ; America
1=Alliance ; Korea
2=French ; France
3=Germans ; Germany
4=British ; Great Britan

5=Africans ; Libya
6=Arabs ; Iraq
7=Confederation ; Cuba
8=Russians ; Russia

9=YuriCountry ; Yuri (Hmm...)

-Locked Color:

image.png.9c7a5b8909e7ac823adf0534659b3156.png

Locked Color: It's the same as Locked Side but it lock the color. It only useful for locking the AI Color to prevent from getting same as them. Here is the example:

 

[Basic]

IsCoopMission=yes 

DisallowedPlayerColors=1,5,7,3 ;  Write this lines into the [Basic] Lines (Make sure the IsCoopMission=yes is in the [Basic] Lines)

How it work?:  Write this DisallowedPlayerColors= lines into the [Basic] (Like the example does) then write the number you want to disable the Color. Here is the list of number, (total is 8 Colors):

0=Yellow
1=Red
2=Blue
3=Green
4=Orange

5=Periwinkle ; a.k.a Light Blue
6=Purple
7=Pink


2.Adding Custom AI to the games (Updated 7/11/2020):

*I can't take a picture so....

If you already locked the Side and Color but you can't do it because the AI do not work with the Coop. Here is the solution:

[Basic]

IsCoopMission=yes 

EnemyHouse0=9,6,4 ;  Write this lines into the [Basic] Lines (Make sure the IsCoopMission=yes is in the [Basic] Lines).  9=Yuri, 6=Purple, 4=Waypoint 4

How it work?: This one can be complex if you not read carefully. Write this DisallowedPlayerColors= lines into the [Basic] (Like the example does) then write the number of each you want like this: DisallowedPlayerColors=<Side Number>, <Color Number>, <Waypoint Number>

List of <Side Number> (total is 10):

 

0=Americans ; America
1=Alliance ; Korea
2=French ; France
3=Germans ; Germany
4=British ; Great Britan

5=Africans ; Libya
6=Arabs ; Iraq
7=Confederation ; Cuba
8=Russians ; Russia

9=YuriCountry ; Yuri

List of <Color Number> (total is 8 Colors):

0=Yellow
1=Red
2=Blue
3=Green
4=Orange

5=Periwinkle ; a.k.a Light Blue
6=Purple
7=Pink

About <Waypoint Number>, write the number of waypoint you want from 0-7

Warning: Do not take the AI waypoints, it will cause a bug

3.Forced Options:

Capture.PNG.be0d2c73fee792db180ec84605e3026e.PNG

Forced Options: It's use to prevent from getting messy with rules of the options. Anyway, here the example:

[ForcedOptions] ; This is the new important Lines
chkShortGame=false ; Disabled the Short Games (Also Locked)
chkRedeplMCV=true ; Enabled the MCV Repacks (Also Locked)
chkCrates=false ; Disabled the Crates (Also Locked)
chkMultiEng=false ; Disabled the Multi Engineer (Also Locked)
chkIngameAllying=false ; Disabled the Ingame Allying (Also Locked)
chkNoDogEngiEat=false ; Disabled the No Dog Engineer Kills (Also Locked)
chkBrutalAI=false ; Disabled the Brutal AI (Also Locked)
chkDestrBridges=True  ; Enabled the Destroyable Bridges (Also Locked)
chkDisableSuperWeapons=false ; Disabled the Disable Super Weapons (Also Locked)
chkSuperWeapons=false ; Disabled the Super Weapons (Also Locked)
chkBuildOffAlly=true ; Disabled the Build Off Ally CY (Also Locked)
chkRA2Mode=false ; Disabled the Red Alert 2 Style (Also Locked)
chkNoSpawnPreviews=false ; Disabled the No Spawn Previews (Also Locked)
cmbCredits=5 ; Start With 10000$ (Also Locked)
cmbStartingUnits=10 ; Start With 10 Units (Also Locked)

How it work?: Write the [ForcedOptions] first then write the any lines the you want to do (Like the example does). Here is the list of lines:


chkShortGame= ; Short Games (Write true/false)
chkRedeplMCV= ; MCV Repacks(Write true/false)
chkCrates= ; Crates (Write true/false)
chkMultiEng= ; Multi Engineer (Write true/false)
chkIngameAllying= ; Ingame Allying (Write true/false)
chkNoDogEngiEat= ; No Dog Engineer Kills (Write true/false)
chkBrutalAI= ; Brutal AI (Write true/false)
chkDestrBridges= ; Destroyable Bridges (Write true/false)
chkDisableSuperWeapons= ; Disable Super Weapons (Write true/false)
chkSuperWeapons= ; Super Weapons (Write true/false)
chkBuildOffAlly= ; Build Off Ally CY (Write true/false)
chkRA2Mode= ; Red Alert 2 Style (Write true/false)
chkNoSpawnPreviews= ; No Spawn Previews (Write true/false)
cmbCredits= ; Amount of moneys (Write number)
cmbStartingUnits= ; Amount of units started (Write number)

4.Unshown Waypoint (W.I.P):

As this list still W.I.P; there would be no example or How it work?....

5.Coop Map Editor Tip & Trick Using Final RA2YR (W.I.P):

As for this tab, you may check some  @YosefAnan  Tutorial Videos. Here is the list of Map Editor Tip & Trick Videos that work for Coop:

There will be more list soon....

 

 

 

If you want share more features, write below. (You can share coding or map editor tip & trick, but only for Coop Games)                                                                                                         

Edited by NHG(N_HuyGamingVN)
Updated 26/7/2020
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