Ou_Daiki Posted April 27, 2022 Share Posted April 27, 2022 Crash log following: 27.04. 17:36:21.237 KABOOOOOOM!!! Info: 27.04. 17:36:21.237 Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 27.04. 17:36:21.246 Source: mscorlib 27.04. 17:36:21.247 TargetSite.Name: ThrowArgumentOutOfRangeException 27.04. 17:36:21.254 Stacktrace: 在 System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) 在 DTAClient.DXGUI.Generic.StatisticsWindow.TeamIndexToString(Int32 teamIndex) 在 DTAClient.DXGUI.Generic.StatisticsWindow.LbGameList_SelectedIndexChanged(Object sender, EventArgs e) 在 Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.ListBox_SelectedIndexChanged(Object sender, EventArgs e) 在 Rampastring.XNAUI.XNAControls.XNAListBox.set_SelectedIndex(Int32 value) 在 Rampastring.XNAUI.XNAControls.XNAListBox.OnMouseLeftDown() 在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAListBox.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 在 DTAClient.DXGUI.Generic.MainMenuDarkeningPanel.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime) 在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime) 在 Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) 在 Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) 在 Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) 在 Microsoft.Xna.Framework.Game.Tick() 在 MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) 在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) 在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) 在 MonoGame.Framework.WinFormsGameWindow.RunLoop() 在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 在 DTAClient.Startup.Execute() 在 DTAClient.PreStartup.Initialize(StartupParams parameters) 在 DTAClient.Program.Main(String[] args) Any Ideas? Link to comment Share on other sites More sharing options...
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