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Client Crashed on Statistics Check


Ou_Daiki

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Crash log following:

27.04. 17:36:21.237    KABOOOOOOM!!! Info:
27.04. 17:36:21.237    Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index
27.04. 17:36:21.246    Source: mscorlib
27.04. 17:36:21.247    TargetSite.Name: ThrowArgumentOutOfRangeException
27.04. 17:36:21.254    Stacktrace:    在 System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   在 DTAClient.DXGUI.Generic.StatisticsWindow.TeamIndexToString(Int32 teamIndex)
   在 DTAClient.DXGUI.Generic.StatisticsWindow.LbGameList_SelectedIndexChanged(Object sender, EventArgs e)
   在 Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.ListBox_SelectedIndexChanged(Object sender, EventArgs e)
   在 Rampastring.XNAUI.XNAControls.XNAListBox.set_SelectedIndex(Int32 value)
   在 Rampastring.XNAUI.XNAControls.XNAListBox.OnMouseLeftDown()
   在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAListBox.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime)
   在 DTAClient.DXGUI.Generic.MainMenuDarkeningPanel.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAControl.Update(GameTime gameTime)
   在 Rampastring.XNAUI.XNAControls.XNAPanel.Update(GameTime gameTime)
   在 Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
   在 Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.Tick()
   在 MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
   在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   在 MonoGame.Framework.WinFormsGameWindow.RunLoop()
   在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   在 DTAClient.Startup.Execute()
   在 DTAClient.PreStartup.Initialize(StartupParams parameters)
   在 DTAClient.Program.Main(String[] args)

 

Any Ideas? :P

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