MrFlibble Posted July 24, 2009 Share Posted July 24, 2009 Here's a list of various Dune II remakes and the like - both complete and/or actively developed playable projects, or abandoned ones. Finished projects These are the projects that are complete and no longer updated. Arrakis by Stefan Hendriks: a Dune II-inspired game with custom graphics. The site also features various Dune II-related downloads, as well as the older version of Dune II The Maker (see below). Dune IV by Amonit: a Dune II recreation with a Starcraft-like interface and a variety of missions resembling Dune 2000. Redux 3 by Justin Anstead (neonext): a multipurpose RTS engine capable of running Dune II, Command & Conquer and Red Alert-like games. The older versions of this project, Redux 2 and Dune 2 Redux, are also available. Playable WIP projects These games are playable all right, but more updates and changes are expected in the future. Charge by Ferenc van den Ham: a Dune II "imitation" (as the author himself puts it) written in Java. Single player. Dune II The Maker by Stefan Hendriks: a Dune II remake with updated high-resolution graphics, currently aimed at recreating Dune II as close to the original as possible. (Old website) Dune Legacy by TonyD et al.: this project's main goal is to make Dune II playable under high resolutions and a Command & Conquer-styled interface. Dune Legacy requires the original Dune II game files to run. Dune 2: The Golden Path (previously known as Dune 2: The Sleeper Has Awakened) by Drackbolt: a Dune II remake with various improvements, originally focused on multiplayer but now also featuring the singleplayer aspect as well. WIP projects These games are in the stage of active development. OpenDune by Xaroth and TrueBrain: to quote the official site, this is "an open source re-creation" of Dune II that "attempts to re-create the original game and apply modern technology to it to allow it to be run natively on most operating systems". OD2 by segra: a project aimed at accurate engine recreation of Dune II, based on results of disassembling and analysis of the original EXE of the game. Abandoned projects This section covers projects that are no longer updated despite being far from completed. Dune by falknhayn: a Dune II clone with hi-res graphics. Dune 3: Back 2 Desert by Alex Chudnovsky: an attempt at remaking Dune II. Works only under pure DOS. Dune32: Strike Back by Alex Chudnovsky: a Dune II-themed game that uses Command & Conquer: Red Alert graphics. WAR by ITM: a Dune II clone with C&C-styled interface. Separate versions for DOS and Windows available. Link to comment Share on other sites More sharing options...
MrFlibble Posted October 23, 2009 Author Share Posted October 23, 2009 UPDATE: Added links to OpenDune and OD2. Link to comment Share on other sites More sharing options...
MrFlibble Posted February 1, 2010 Author Share Posted February 1, 2010 OpenDUNE v0.2 has been released today. Check out the list of new features here. Also, the first version of Minniatian's Amiga Dune II project is now available for download. Link to comment Share on other sites More sharing options...
MrFlibble Posted December 13, 2011 Author Share Posted December 13, 2011 For quite some time, Stefan Hendriks' Arrakis had been unsupported by DOSBox, but recently I've found out the game runs fine in v0.74. You just need to make sure the game speed is set to "Pentium I 166", as the default setting (in Arrakis v1.12, at least) is "Pentium II or better", which gets somewhat slow in DOSBox. Also, updated the link to the new website of Stefan's Dune II - The Maker project. Link to comment Share on other sites More sharing options...
pichorra Posted December 14, 2011 Share Posted December 14, 2011 an DOS game that requires Pentium II? lol, it is really wreid. Link to comment Share on other sites More sharing options...
MrFlibble Posted December 14, 2011 Author Share Posted December 14, 2011 Why, it does not require a Pentium II, it's just that it was written when Pentium II machines were available and could (and did) run DOS Actually, there were some quite resource-demanding DOS games back then... Link to comment Share on other sites More sharing options...
ShadowDog Posted January 1, 2012 Share Posted January 1, 2012 It's just no one notices nowadays because we have so much excess processor/ram when it comes to running DOS games. Link to comment Share on other sites More sharing options...
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