c0creat0r Posted October 20, 2017 Share Posted October 20, 2017 (edited) Used the base Tour of Egypt map and made some minor adjustments: MONEY CHANGES: * Added 4th ore post on each spot's ore field * Ore posts were bunched together to provide better base building * Each starting spot has it's own gem field UNIT CHANGES / LIMITS: * Spies disabled * Siege Choppers disabled * Kirov limit set to 10 per player * Unit Speed of Boris/Tesla/GGI/Sniper slightly increased OTHER MODS: * Boris inside Battle Fortress is GREEN pip * Tesla Troop inside Battle Fortress is BLUE pip * Snipers inside Battle Fortress is YELLOW pip * Fixed some dead spots on map, some still occur after selling buildings 10-19-2017 toe.map Edited October 22, 2017 by c0creat0r Link to comment Share on other sites More sharing options...
soomighty Posted October 24, 2017 Share Posted October 24, 2017 I dont agree with disabling siege choppers... Its the only defence soviet players have against battle fortresses. Your map mods are not balanced. Link to comment Share on other sites More sharing options...
c0creat0r Posted October 27, 2017 Author Share Posted October 27, 2017 If you were a ToE player, you would understand. It's not for simple tank rushes. Soviets already have the inherent advantage of single, double, or even triple boris BFs. Link to comment Share on other sites More sharing options...
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