Chrono Vortex Posted December 31, 2017 Share Posted December 31, 2017 (edited) I had thought that this was only reliably possibly using Ares, but it turns out that the logic works pretty much perfectly in the vanilla game, and getting it to work is just a matter of messing with some INI. This will enable mirage tanks to select their disguises in your map, which is useful if you want to make something like Prop Hunt in RA2. All you need to do is open your map in WordPad or Notepad++ and paste in this code: [MGTK] Primary=OpticProjectors Secondary=MirageGun [OpticProjectors] Damage=1 ROF=100 Range=-2 Projectile=Invisible Speed=100 FireOnce=yes Warhead=TankSnapshot OmniFire=yes RevealOnFire=no TerrainFire=yes [MirageGun] Anim=none [TankSnapshot] Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% MakesDisguise=yes The only issue with this is that it takes away the muzzle flash animation for when the mirage tank fires it's weapon. This is because, for this to work, the actual weapon has to be the mirage's secondary so the weapon which allows it to disguise can be its primary. The mirage weapon has no coordinates set for its muzzle flash animation when its a secondary weapon, which means the game just defaults to drawing it in the middle of the mirage tank. It looks really weird, so [MirageGun] and "Anim=none" simply gets rid of it. Edited December 31, 2017 by Chrono Vortex 1 Link to comment Share on other sites More sharing options...
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