MrFlibble Posted July 29, 2011 Posted July 29, 2011 OpenDUNE v0.5 has been released yesterday. This is what the dev team member TrueBrain has to say on this: Today we are proud to announce the release of OpenDUNE 0.5 This is the fourth release in a set of releases which concentrate in understanding and rewriting all functions of the original code, making enhancements on the way, without really changing the game in any way. A complete list of enhancements can be found here. This release finally has all functions converted to 'real C', and we are now cleaning up stuff. A lot of functions have been named, variables have been identified, and the stability has increased a lot. Many small (and odd) bugs have been fixed and addressed. A big welcome goes to Alberth, which joined our development team for this release. He is partly the reason we are much further along than I expected to be. For the next release we will try to remove the libemu dependency, making that release the first 'stand alone' release. As per usual, a changelog has been made, and can be viewed http://binaries.opendune.org/releases/0.5/changelog.txt. Please keep in mind that until we understand more of the game, you still need to manually put the Dune2 data files in the proper directory; if you do not, the game will not start. You can download the release http://binaries.opendune.org/releases/0.5/, and here you can discuss the release on our forum. We strongly recommend that you download an updated scenario.pak (tnx to MrFlibble): http://forum.opendune.org/viewtopic.php?f=9&t=23 Special thanks: This release wouldn't have been here if it wasn't for the following people (alphabetic order): - MrFlibble (for his scenario.pak updates, and his endless questions and suggestions) - tneo (for, singlehandedly, continuing finding more bugs than the entire team could solve) The development team (alphabetic order): Albert Hofkamp (Alberth) Loic Guilloux (glx) Patric Stout (TrueBrain) Steven Noorbergen (Xaroth)
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