Boggle04 Posted February 8, 2019 Share Posted February 8, 2019 (edited) When I first began to Mod maps I was laying in a bed for 8 weeks with nothing to do after surgery. I came up with this idea and decided it would be NAVATECH. NAVATECH is an operation run by a group of rogue scientist that have worked in all 3 factions of the CnC games Red Alert2 & Yuri's Revenge they operate out of Secret Laboratories in all NAVATECH maps, they sell weapons and units to the highest bidders. Find the Laboratory and you too will be able to build NAVATECH WEAPONS. The first of these weapons was "The Hornet Launcher" It is considered a base defense weapon, as it will automatically attack opposing forces. I have used it generally only in CompStomp Survival Maps as a "Crate Goodie" so building it has never been a possibility, although I would impose a Build Limit if I were allowing it to be built by teams. as can possibly be considered an Over Powered Weapon. Although if you were in a NAVATECH Map it might really be considered weak. "The Hornet Launcher"https://www.youtube.com/watch?v=_6-1DqXh94s&feature=youtu.be&fbclid=IwAR34cYX5gT1fhssdioIwiYQMndhU11iXQxkKIVWmLi1rMf7t_H7DRpMbrsk Ini Code I insert in the map is below: [VehicleTypes] 509=Hornet Launcher [20mmRapidE-HT] ROF=8 Anim=GUNFIRE Range=9.75 Speed=70 Bright=yes Damage=50 Report=RhinoTankAttack Warhead=HowitzerWH Projectile=Cannon [Hornet Launcher] ROT=5 Cost=2500 Name=Hornet Tank Size=6 Armor=heavy Image=HTNK Owner=British,French,Germans,Americans,Alliance,Russians,Africans,Confederation,Arabs,YuriCountry Sight=20 Speed=8 Points=25 Spawns=HORNET Turret=no UIName=Name:Hornet Launcher Crusher=yes Primary=HornetLauncher Category=AFV DieSound=GenVehicleDie IsTilter=yes Strength=1800 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 FireAngle=32 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MaxDebris=2 MoveSound=MirageTankMoveStart Secondary=20mmRapidE-HT TechLevel=-1 Trainable=yes VoiceMove=GenAllVehicleMove BuildLimit=4 Accelerates=false CrateGoodie=yES ThreatPosed=15 VoiceAttack=GenAllVehicleAttackCommand VoiceSelect=GenAllVehicleSelect MovementZone=Normal Parasiteable=no Prerequisite=FACTORY,Navalab SpawnsNumber=5 ImmuneToVeins=yes VoiceFeedback= SpawnRegenRate=550 SpawnReloadRate=350 ImmuneToRadiation=Yes DamageParticleSystems=SparkSys IsSelectableCombatant=yes TooBigToFitUnderBridge=false AllowedToStartInMultiplayer=no Edited February 8, 2019 by Boggle04 Entered before I had included text Link to comment Share on other sites More sharing options...
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