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Boggle04

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About Boggle04

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    Grenadier
  • Birthday 11/12/1957

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  1. On step 5 if you type do space hyphen (-j) then hit enter you will get the picture back in a .jpeg as opposed to a .png which is about half the size but retains the map size. Just smaller in mb I was going to upload the 2 picture for comparison but as you all already know we can only upload max 9.77 mb file so I'll have to reduce picture size drastically or convert png to jpeg and then still reduce size of picture to fit the parameters
  2. Boggle04's Funny Little Big Map 8.1 Players: 2-8 Money on Map: 161,600 Map Size: 96x100 Buildings on Map: Tech Airports Tech Oil Derricks Tech Power Plants Tech Secret Labs Pillboxes Patriot Missiles Notes of Interest: Paradrop timers will not show Crate will popup at 500 in game Value=2000 every base Tech Oil Derick will destroy if no player at base Added additional Tiberium rod at each gem location This has now morphed from From Funny Little Big Map to a Mirror Set, I hate doing Mirrors. It seems like people love them, but I will still work on the CompStomp Survival maps I am passionate about, and Battle maps that should be more in line with real war ideologies. Boggle04's Funny Little Big Map 8.1.map
  3. Boggle04's Battle of The Grand Lake 1.0 Players: 2-8 Map Size: 155x157 Money on Map: 1,315,500 Buildings on map: Tech Oil Derricks Tech Power PLants Tech Macine Shops Tech Secret Labs American Air Firce Command Headquarters Special Notes: NightHawk Helicopters 2 per base Soviet Paradrop: Conscript 9,DOG 1, SPY 1, Seal 1 Allied Paradrop: GI 7, DOG 1, SPY 1, Seal 1 American Paradrop GI 6, GGI 2 Yuri Paradrop: Initiate 8, DOG 1, SPY 1, Seal 1 Oil has been discoverd, reserves around the world have been exhasted Major war is on the horizon to gain control of the oil fields. Boggle04's Battle of The Grand Lake 1.0.map
  4. I've got a few maps waiting on pumpkins but unfortunately my external hard-drive micro-usb port broke last night I can not access anything takes about 3 to 4 weeks for repair
  5. Yoesef your tutorials are a vital part of map creation. You know my theory about war, it is not fun it is not romance.I do not know of any maps that you make that could be advantageous to 1 team, player, or position than another. I create a massive number of maps as you and everyone knows. As long as a map does not have designed cheats I do not even think about it. These maps are made for fun and competition, how would someone know how to access a trigger unless they had played the map several times and explored things in the map. I always hear about "PRO PLAYERS" my question always is what makes a pro because they know the map to be able to put an engineer beside an oil derrick, airport, machine shop under shroud because the play map so much. In my opinion a Pro should be able to play any map with any team from any position, at anytime because of the skill set they posses. I feel it would be a disservice to the community for you to stop making tutorials, a lazy person will not be able to do much without drive, imagination and desires. I have over a 1000 maps in my collection dating back to WOL, I have found by looking over them that the predominant cheat in the maps would be a specific team do a specific move, or the change house giving people unfair advantage in gaining ownership of certain buildings/units on the maps, or just loading up the area around a base up with tech buildings. If you play a cheat map either don't play it again or submit it to someone that can clean it up like you or me, would be 1 way to deal with it. I make several maps using triggers and I edit as required, so don't worry about azer_2000 way I see it if you play with a cheater you are going to learn to either play the map or get out of the map. People have cheated in everything since the beginning of time it is part of life, and this is just a game. Triggers make for fun, interesting, and new game experiences, if someone is taking advantage of the knowledge they gain then don't play with them.
  6. I played the map on skirmish 3 times tonight with no problem, I watched Kirov Reporting play it 3 times Saturday in Live Stream on YouTube, I watched Kikematamitos play It in YouTube Stream, and StarTube will be premiering it at 4:30PM EST October 1, 2019 you are the only one seems to have a problem, I would suggest you delete the error files in your RA2 folder then try it, I was crashing in several games after doing this my problems went away. Let me share this link with you though it is Startube's premier today, https://youtu.be/3qESWgq0H88
  7. I just wanted to know if Crates will show up as pumpkins as I saw in October/November 2018? If so when does this happen please?
  8. No one else is I watched 2 or 3 people plat it today are you sure someone is not using a hack there is nothing to the map a trigger for if paradrop id destroyed a trigger you walk on it and it builds a ship yard, a trigger that drops a spy paradrop when you walk on it but you can not even access these triggers till the map loads so there is something else wrong somewhere
  9. Boggle04's Funny Little Big Map 6.0 Money on Map: 42,400 Players: 2-8 Game Types: Standard Map Size: 55x55 Buildings on Map: American Airforce Command Tech Airport Tech Power Plant Tech Oil Derrick Special Notes: Construction Yards Special Nighthawk is a crate goodie Construction Yard Properties abilities: SelfHealing=yes SuperWeapon=IronCurtainSpecial GapGenerator=yes SuperWeapon2=SpyPlaneSpecial GapRadiusInCells=8.5 ProduceCashDelay=120 ProduceCashAmount=25 UnitsGainSelfHeal=.5 HasRadialIndicator=true ProduceCashStartup=5000 InfantryGainSelfHeal=1 Construction Yards are vital you must defend them at all cost. Boggle04's Funny Little Big Map 6.0.map
  10. Boggle04's Oil in the Center 4.41 Land Rush Money on Map: 0 Players: 2-8 Game Types: Standard Land Rush Map Size: 65x65 Buildings on Map: Tech Oil Derrick Special Notes: Nighthawk is a crate goodie Every base has a Cash Crate Crates need not be turned on, the crate works on timer trigger Boggle04's Oil in the Center 4.41 Land Rush.map
  11. Boggle04's Oil in Center Arctic Battle 1.0 Players: 2-8 Money: 44,800 Map Size: 135 x 135 Game Mode: Standard Can play FFA or Teams Buildings on Map: Tech Oil Derricks Sentry Guns Patriot Missiles Notes of Interest: Shipyards Generate Money Cash Crate pop-up 3000 3 Unit Crate Popo-ups MCV not available in Crates NightHawk is a Crate Goodie Base Oil Derricks will Auto-Change or be Destroyed Oil Field in center of map is defended by sentry guns, patriot missiles, & fence This is both Oil in Center and Battle map, limited resources Corrected from Boggle04's Oil in Center Arctic Battle Oil Derricks in Center will Explode before capture is possible, The Oil Derricks are good here Boggle04's Oil in Center Arctic Battle 1.0 Boggle04's Oil in Center Arctic Battle 1.0.map
  12. Boggle04's Bayou Battle 1.0 Players: 2-8 Money on Map: 490,250 Map Size WxH: 125 x 140 Buildings on map: Tech Oil Derricks Tech Machine Shop Tech Airport Tech secret Lab American Air force Command Headquarters Cloning Vault-Capturable Tents Huts Note of Interest: NO MCV units in Crates Hoovercraft in crates Nighthawk in Crates Boggle04's Bayou Battle 1.0.map
  13. Boggle04's Oil in Center Arctic Battle Players: 2-8 Money: 44,800 Map Size: 135 x 135 Game Mode: Standard Can play FFA or Teams Buildings on Map: Tech Oil Derricks Sentry Guns Patriot Missiles Red Square Bunkers Notes of Interest: Shipyards Generate Money Cash Crate pop-up 3000 3 Unit Crate Popo-ups MCV not available in Crates NightHawk is a Crate Goodie Base Oil Derricks will Auto-Change or be Destroyed Oil Field in center of map is defended by sentry guns, patriot missiles, & fence This is both Oil in Center and Battle map, limited resources Oil Derricks in Center will Explode before capture is possible, corrected in Boggle04's Oil in Center Arctic Battle 1.0 Boggle04's Oil in Center Arctic Battle.map
  14. Boggle04's CompStomp Survivor 1.0 Players: 2/3 vs 6/5 Comps positions 1-2-3-4-5- 6 is optional either Comp Teamed with Comps, Human Teamed with Humans Humans 7-8, 6 is optional see above Money on Map: 1,897,875 Map size: 105 x 107 Buildings on Map: Tech Oil Derricks Tech Airports American Airforce Command Headquarters Base Support Power Plants Grand Cannons Gattling Cannons Gap Generator Special Notes: Base 6 is open to be Comp brutal, or a Human teamate, Base 6 will be invaded from both sides as the AI uses the lower lands for staging. Cloning Vault can be built by any team, I always play CSS maps with Crates on, the White trucks are loaded with Crates Every team will have American Paradrop on map Play just like a war the comps will, Good Luck, Have Fun! Boggle04's CompStomp Survivor 1.0.map
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