power plant plower plant
hand of nod barracks
airstrip weapon factory
(500hp, armor 3)(200hp, armor 2)
--> ion cannon kills weapon factory
-->but not airstrip
Orca, Medium Tank, Jeep
-very fast- (too fast for infantry or harvesters)
-very fast- -only 300$- -140hp (Jeep is same unit, but cost 400$ and has 150hp)
low armored vehicles which not avoids (let me think a second... NO UNIT?)
result: (condition: micro management = good)
Nod advantaged + Turret (anti tank)
communic. repair bay
mass infantry has no chance
-cost not much therefore GDI dont need only to think about training infantry-
-300 hp, armor 3 (light tank: 300hp, armor 3)-
harvesters, enemyÂ´s base, fleeing mammoth tanks
-acceptable strength and cost, no complaint here!-
anti air (yeah, first time a GDI tank is able to attack air units,but till now advanced guard towers arent available -_- ),
infantry, vehicles sometimes (depending on situation)
-too slow to flee and repair automatically-
IF WE REGARD THIS COMPARISON, WE SEE:
Flame tanks and Recon Bikes are an undestructable team,
Towers of Nod defend easy against tanks and some flames keep off infantry!
How can we change this?
Simple set Armor level for Flame Tanks to 2 and reduce thier HP to 150.
Reduce Recon Bikes HP to 130.
Instead of disabling Apache we might let the rocket launcher be an only-GDI-unit, being buildable since the comm.-central has been build